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<blockquote data-quote="cbwjm" data-source="post: 8234722" data-attributes="member: 6788732"><p>I was just looking through some notes on my current campaign setting and, when looking through the Guilds and Groups section, noticed that I'd added something to one of the magical academies. Ironstone Academy (stolen from a 4e dragon magazine I think) is a dwarven wizard's guild which exclusively teaches the war magic arcane tradition. Those wizards who study there gain a small bonus: proficiency in light armour and two weapons. They'd gain these bonuses at level 1 and effectively lock in war magic as their tradition. Ideally, the wizard training at Ironstone should also take Dwarvish as one of their languages through race or background as this is the language used in training the war wizards.</p><p></p><p>This is just in my notes, I haven't implemented it in game yet but I could see granting similar small bonuses to other centres of training like a warrior academy which studies history to inform the present granting proficiency in the skill of the same name or temple inquisitors granting the ability to cast detect evil 1/day. I think I'd also take a page from the Ravnica book and allow additional spells to be added to class lists if studying at specific institutes of magic such as the elven treekeepers adding additional animal and plant based spells to the class list.</p><p></p><p>Anyone else do this? Either through an organisation or perhaps a low-level boon granted during game-play?</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8234722, member: 6788732"] I was just looking through some notes on my current campaign setting and, when looking through the Guilds and Groups section, noticed that I'd added something to one of the magical academies. Ironstone Academy (stolen from a 4e dragon magazine I think) is a dwarven wizard's guild which exclusively teaches the war magic arcane tradition. Those wizards who study there gain a small bonus: proficiency in light armour and two weapons. They'd gain these bonuses at level 1 and effectively lock in war magic as their tradition. Ideally, the wizard training at Ironstone should also take Dwarvish as one of their languages through race or background as this is the language used in training the war wizards. This is just in my notes, I haven't implemented it in game yet but I could see granting similar small bonuses to other centres of training like a warrior academy which studies history to inform the present granting proficiency in the skill of the same name or temple inquisitors granting the ability to cast detect evil 1/day. I think I'd also take a page from the Ravnica book and allow additional spells to be added to class lists if studying at specific institutes of magic such as the elven treekeepers adding additional animal and plant based spells to the class list. Anyone else do this? Either through an organisation or perhaps a low-level boon granted during game-play? [/QUOTE]
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