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<blockquote data-quote="TheEvil" data-source="post: 2605944" data-attributes="member: 23261"><p>Well, there was this one guy who was running a homebrew. He made up his own adventures and ran us through them. He was constantly reading out the hidden monsters or treasure in the room! He also had everyone start off as close friends. On one adventure, we were to deliver a package to the much beloved aunt of one of the characters that we all had fond memories of. While looking for her in the large mansion she called home, some of the players kept trying to wander off with valuables. The GM would say nothing and I would ask them (in character) what they thought they were doing and they would put things back. Ultimately, we had to leave in a hurry with the place burning down around us right after finding the aunts body. After it was over, the GM went on and on about all the treasure we had missed. I felt the need to remind him that HE told us we were in the house of someone we cared about and that one doesn't usually ransack such places, at least until AFTER we find them dead. That shut him up pretty quick. I didn't stay in that game past a few sessions.</p></blockquote><p></p>
[QUOTE="TheEvil, post: 2605944, member: 23261"] Well, there was this one guy who was running a homebrew. He made up his own adventures and ran us through them. He was constantly reading out the hidden monsters or treasure in the room! He also had everyone start off as close friends. On one adventure, we were to deliver a package to the much beloved aunt of one of the characters that we all had fond memories of. While looking for her in the large mansion she called home, some of the players kept trying to wander off with valuables. The GM would say nothing and I would ask them (in character) what they thought they were doing and they would put things back. Ultimately, we had to leave in a hurry with the place burning down around us right after finding the aunts body. After it was over, the GM went on and on about all the treasure we had missed. I felt the need to remind him that HE told us we were in the house of someone we cared about and that one doesn't usually ransack such places, at least until AFTER we find them dead. That shut him up pretty quick. I didn't stay in that game past a few sessions. [/QUOTE]
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