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<blockquote data-quote="Pielorinho" data-source="post: 94805" data-attributes="member: 259"><p>My worst DM story is from a LARP.</p><p></p><p>This was back when LARPs were really rare, when there were no official rules for them, when they were all one-shots, when whoever ran the LARP basically pulled rules for them out of their butt.</p><p></p><p>Qualities varied.</p><p></p><p>The two that I helped to run were (I think) highly-regarded: the character sheets had a lot of information on them, and each character had several goals to accomplish throughout the night, and each character had four or five contacts with other characters, with a couple sentences of description ("Conner: he's the security guard at the bank whom you've befriended over the last month. He thinks highly of you and wants to be your friend; use that.")</p><p></p><p>The game in question was different.</p><p></p><p>Each character was no more than a sheet of paper with stats on it, as well as a few racial traits. Nothing more at all. My friends and I formed a group, since we had similar racial traits -- and within two minutes, we encountered our racial enemies (imagine in D&D playing a group of elves, and within two minutes, your group runs into a group of orcs). Big fight; lots of us died.</p><p></p><p>Over the course of the night, I died four times. Normally in LARPs, death is pretty rare. My last death was when I led the other players in a mass uprising against the GM: we all used the game's paltry rules to attack him, threw down our character sheets, and left.</p><p></p><p>It was wretched.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 94805, member: 259"] My worst DM story is from a LARP. This was back when LARPs were really rare, when there were no official rules for them, when they were all one-shots, when whoever ran the LARP basically pulled rules for them out of their butt. Qualities varied. The two that I helped to run were (I think) highly-regarded: the character sheets had a lot of information on them, and each character had several goals to accomplish throughout the night, and each character had four or five contacts with other characters, with a couple sentences of description ("Conner: he's the security guard at the bank whom you've befriended over the last month. He thinks highly of you and wants to be your friend; use that.") The game in question was different. Each character was no more than a sheet of paper with stats on it, as well as a few racial traits. Nothing more at all. My friends and I formed a group, since we had similar racial traits -- and within two minutes, we encountered our racial enemies (imagine in D&D playing a group of elves, and within two minutes, your group runs into a group of orcs). Big fight; lots of us died. Over the course of the night, I died four times. Normally in LARPs, death is pretty rare. My last death was when I led the other players in a mass uprising against the GM: we all used the game's paltry rules to attack him, threw down our character sheets, and left. It was wretched. Daniel [/QUOTE]
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