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<blockquote data-quote="lightgun_suicide" data-source="post: 5058483" data-attributes="member: 87045"><p>Thanks all! Some valueable advice. </p><p></p><p>In particular the advice about railroading/sandboxing. My campaign is rather linear, if I'm totally honest. Its a Ravenloft dark realm of my own brew, based roughly on Countess Elisibath Bathory. </p><p></p><p>--Long background note--</p><p></p><p>The overall plot can be summed up in less than a paragraph: they arrived through the mists (by the players own choice, none of them are native to Ravenloft). Every night a girl under the age of 21 goes missing from the first they encounter. As soon as a town has no more girls for the mists to take to Countess Bethany Hungria (Bathory was of Hungurian birth), the town instantly dies, becoming the walking dead (hostile to the living). The Countess was successfully tried in Saxonia (Bathory ruled Transylvannia, which for generations was populated soley by Saxon tribes) by the king and sealed away in her castle. Now the Dark Powers are repeating history, sending a new set of inquisitors (the PC's, although none of them are yet aware) to repeat history and stop her from using her youth-maintaining spell again. </p><p></p><p>Oppotunities for sandboxing? Little, few and far between. I added a psychedelic horror element that a kind of madness in the world rather than the mind can occur, rooms and buildings flickering uncontrollably into reality. Occultists of Saxonia from 200 years in the future (Victorian culture era) have been placed here through their own dabling, so the PC's will at some stage encounter the (entire module!) I've written involving a Victorian era town and occultists help. </p><p></p><p>--/ended--</p><p></p><p>The players have been fantastic with their own suggestions and backgrounds and have done a great job of messing up the order of the first few encounters, but their contribution has made for an exciting game. I worry that I might have to railroad quite significantly to get the story I had in mind anywhere, but I want to offer them more options than they currently seem to feel they have.</p></blockquote><p></p>
[QUOTE="lightgun_suicide, post: 5058483, member: 87045"] Thanks all! Some valueable advice. In particular the advice about railroading/sandboxing. My campaign is rather linear, if I'm totally honest. Its a Ravenloft dark realm of my own brew, based roughly on Countess Elisibath Bathory. --Long background note-- The overall plot can be summed up in less than a paragraph: they arrived through the mists (by the players own choice, none of them are native to Ravenloft). Every night a girl under the age of 21 goes missing from the first they encounter. As soon as a town has no more girls for the mists to take to Countess Bethany Hungria (Bathory was of Hungurian birth), the town instantly dies, becoming the walking dead (hostile to the living). The Countess was successfully tried in Saxonia (Bathory ruled Transylvannia, which for generations was populated soley by Saxon tribes) by the king and sealed away in her castle. Now the Dark Powers are repeating history, sending a new set of inquisitors (the PC's, although none of them are yet aware) to repeat history and stop her from using her youth-maintaining spell again. Oppotunities for sandboxing? Little, few and far between. I added a psychedelic horror element that a kind of madness in the world rather than the mind can occur, rooms and buildings flickering uncontrollably into reality. Occultists of Saxonia from 200 years in the future (Victorian culture era) have been placed here through their own dabling, so the PC's will at some stage encounter the (entire module!) I've written involving a Victorian era town and occultists help. --/ended-- The players have been fantastic with their own suggestions and backgrounds and have done a great job of messing up the order of the first few encounters, but their contribution has made for an exciting game. I worry that I might have to railroad quite significantly to get the story I had in mind anywhere, but I want to offer them more options than they currently seem to feel they have. [/QUOTE]
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