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Bad GM rulings? How would you rule?
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<blockquote data-quote="MithrasRahl" data-source="post: 4069439" data-attributes="member: 43428"><p>Makes a bit more sense, but consider this: Isn't it kinda of contradictory to have a ruthless and dangerous campaign, but also make the penalties for death lighter? (aka, easier raise dead)</p><p></p><p>As for trying to trim down the party fat, that's fine, but if you're making a meta-game decision to do so, you should also make a meta-game decision on who to kill and how. If you have 5 players and 8 characters, I imagine each person has "their" character, and then there are 3 extras that either get passed around or get played by the same people. If you're going to decide as a DM to kill one of the PCs, kill one of those 3 "extra" characters so that no one with a serious stake in a character is hurt by it. </p><p></p><p>As for how: if a PC has to die, allow them to do it in a heroic fashion. Think Bruce Willis in Armageddon. There is no fun in thinking that you can save a fellow PC, only to have them die off screen in an auto-die situation. </p><p></p><p>Off Topic, but I think save-or-die spells should only be used rarely, and I stress rarely, against PCs. There should also be some warning, like if they were captured at level 4 by the BBEG, they witness him disintegrating one of his unloyal henchmen. Then, when they face him later at level 15, they know he can do it. There are many other ways to seriously endanger the party without a "roll an 18, 19 or 20 on this dice or you die"</p></blockquote><p></p>
[QUOTE="MithrasRahl, post: 4069439, member: 43428"] Makes a bit more sense, but consider this: Isn't it kinda of contradictory to have a ruthless and dangerous campaign, but also make the penalties for death lighter? (aka, easier raise dead) As for trying to trim down the party fat, that's fine, but if you're making a meta-game decision to do so, you should also make a meta-game decision on who to kill and how. If you have 5 players and 8 characters, I imagine each person has "their" character, and then there are 3 extras that either get passed around or get played by the same people. If you're going to decide as a DM to kill one of the PCs, kill one of those 3 "extra" characters so that no one with a serious stake in a character is hurt by it. As for how: if a PC has to die, allow them to do it in a heroic fashion. Think Bruce Willis in Armageddon. There is no fun in thinking that you can save a fellow PC, only to have them die off screen in an auto-die situation. Off Topic, but I think save-or-die spells should only be used rarely, and I stress rarely, against PCs. There should also be some warning, like if they were captured at level 4 by the BBEG, they witness him disintegrating one of his unloyal henchmen. Then, when they face him later at level 15, they know he can do it. There are many other ways to seriously endanger the party without a "roll an 18, 19 or 20 on this dice or you die" [/QUOTE]
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Community
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Bad GM rulings? How would you rule?
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