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Bad GM rulings? How would you rule?
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<blockquote data-quote="azhrei_fje" data-source="post: 4069628" data-attributes="member: 12966"><p>I appreciate your viewpoint. And I agree that other options are valid. Heck, there are probably dozens of options!</p><p></p><p>Trap the soul was not one of them, though -- that spell is an 8th level arcane spell and the BBEG is a cleric and not that high a level. And when a cleric needs to take out a sleeping creature, do you really think they'll use a spell when a knife works just as well? (To be honest, I'm not sure the BBEG has many spells left at this point. And the weapon was better than a knife, but I don't want to give any information to players who may be going through this module right now.)</p><p></p><p>In fact, the CdG was a much better situation for the PCs. They have two clerics in the party who can cast <em>raise dead</em>. If I were to Trap the Soul or something similar, I would have my BBEG <em>plane shift</em> somewhere and leave the soul there. In fact, this is an evil cult of elemental worshippers ... how about I give the soul to the recently summoned Prince of Elemental Fire?</p><p></p><p>No, death is -- ironically -- a much better approach.</p><p></p><p>(From a module standpoint, the party doesn't have time for a side quest to retrieve a PC's soul. In a very short time, the cult will summon Yan-C-Bin and may start the destruction of the Prime Material Plane shortly after. Or rather, the destruction of EVERYTHING shortly after. It only takes a single night to prepare <em>raise dead</em> and IMC there is only a special negative level, not a true level loss -- when they next level-up, the negative level goes away. And the cost in material components is one-half normal. IMO, this is the quickest and least painful way for the players to know that the BBEG is seriously pissed at them and they need to stay on their toes. After all, this cleric could've fed the PC's soul to an evil artifact. No recovery whatsoever except by divine intervention.)</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4069628, member: 12966"] I appreciate your viewpoint. And I agree that other options are valid. Heck, there are probably dozens of options! Trap the soul was not one of them, though -- that spell is an 8th level arcane spell and the BBEG is a cleric and not that high a level. And when a cleric needs to take out a sleeping creature, do you really think they'll use a spell when a knife works just as well? (To be honest, I'm not sure the BBEG has many spells left at this point. And the weapon was better than a knife, but I don't want to give any information to players who may be going through this module right now.) In fact, the CdG was a much better situation for the PCs. They have two clerics in the party who can cast [i]raise dead[/i]. If I were to Trap the Soul or something similar, I would have my BBEG [i]plane shift[/i] somewhere and leave the soul there. In fact, this is an evil cult of elemental worshippers ... how about I give the soul to the recently summoned Prince of Elemental Fire? No, death is -- ironically -- a much better approach. (From a module standpoint, the party doesn't have time for a side quest to retrieve a PC's soul. In a very short time, the cult will summon Yan-C-Bin and may start the destruction of the Prime Material Plane shortly after. Or rather, the destruction of EVERYTHING shortly after. It only takes a single night to prepare [i]raise dead[/i] and IMC there is only a special negative level, not a true level loss -- when they next level-up, the negative level goes away. And the cost in material components is one-half normal. IMO, this is the quickest and least painful way for the players to know that the BBEG is seriously pissed at them and they need to stay on their toes. After all, this cleric could've fed the PC's soul to an evil artifact. No recovery whatsoever except by divine intervention.) [/QUOTE]
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