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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Gadget" data-source="post: 7027712" data-attributes="member: 23716"><p>Yes, I have. Mainly because I think feat design in 5e is quite poor (probably one of the reasons it is optional) and they have been a bugaboo of power creep and endless splat in the last two editions. I don't like the multiclassing rules not only due to your balance implication, but it strikes me as a class system trying to have its cake and eat it too. </p><p></p><p> </p><p></p><p>The Way of Four Elements Monk is still quite weak and the PHB Beast Master Ranger still lacks a certain...Ommph. The Chaos Sorcerer is still quite dependent on the DM for one of its main sub-class benefits. Others may have different observations.</p><p> </p><p></p><p></p><p>It does help mitigate the issue, sure. Play style, experience of the players, magic item distribution all factor in as well. It may be that instead of curb stomping that high-CR-monster 9 or 10 levels below the CR, your doing it 7 or 8 levels lower. Even without feats and multiclassing, player abilities and synergies tend to rise quite quickly as levels go up, and while the relative simplicity of 5e compared to predecessors can be welcome, the action economy and bounded accuracy of 5e can make powerful 'solo' style monsters quite vulnerable, even with Legendary Actions.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7027712, member: 23716"] Yes, I have. Mainly because I think feat design in 5e is quite poor (probably one of the reasons it is optional) and they have been a bugaboo of power creep and endless splat in the last two editions. I don't like the multiclassing rules not only due to your balance implication, but it strikes me as a class system trying to have its cake and eat it too. The Way of Four Elements Monk is still quite weak and the PHB Beast Master Ranger still lacks a certain...Ommph. The Chaos Sorcerer is still quite dependent on the DM for one of its main sub-class benefits. Others may have different observations. It does help mitigate the issue, sure. Play style, experience of the players, magic item distribution all factor in as well. It may be that instead of curb stomping that high-CR-monster 9 or 10 levels below the CR, your doing it 7 or 8 levels lower. Even without feats and multiclassing, player abilities and synergies tend to rise quite quickly as levels go up, and while the relative simplicity of 5e compared to predecessors can be welcome, the action economy and bounded accuracy of 5e can make powerful 'solo' style monsters quite vulnerable, even with Legendary Actions. [/QUOTE]
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