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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Tony Vargas" data-source="post: 7028694" data-attributes="member: 996"><p>OK, that rings a bell. Maybe it was under another name, but I'm sure I recall an option to sub in something in place of expected enhancement bonuses for games w/o the standard wealth/level/items. (Somebody help me out here? I hope I'm not remembering someone's house rule...)</p><p></p><p> Rather like it balanced the 'combat pillar,' really. Give martial classes much more, cut back casters dramatically, meet in the middle. </p><p></p><p> Adventure type can depend on the setting type, too. In a low-magic /setting/, there might be a dearth of adventure types that absolutely require magic to complete successfully (because, very often, magic is required to overcome magic) - by the same token, there'll be a lot of significant challenges that can be trivialized when 'rare' magic is available (like, every day that you have a caster in the party). </p><p></p><p></p><p> Yep, mentioned that above - the DM can always tailor adventures (and available resources) to the party, to assure their success (or reasonable chance of success, as desired).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7028694, member: 996"] OK, that rings a bell. Maybe it was under another name, but I'm sure I recall an option to sub in something in place of expected enhancement bonuses for games w/o the standard wealth/level/items. (Somebody help me out here? I hope I'm not remembering someone's house rule...) Rather like it balanced the 'combat pillar,' really. Give martial classes much more, cut back casters dramatically, meet in the middle. Adventure type can depend on the setting type, too. In a low-magic /setting/, there might be a dearth of adventure types that absolutely require magic to complete successfully (because, very often, magic is required to overcome magic) - by the same token, there'll be a lot of significant challenges that can be trivialized when 'rare' magic is available (like, every day that you have a caster in the party). Yep, mentioned that above - the DM can always tailor adventures (and available resources) to the party, to assure their success (or reasonable chance of success, as desired). [/QUOTE]
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Balance of Power Problems in 5e: Self created?
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