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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Corwin" data-source="post: 7033894" data-attributes="member: 1560"><p>Okay.</p><p></p><p></p><p>I forgot we were talking about your anecdotal reality. My bad. FYI, there are multitudes more players playing AL than there are players sitting at your weekly campaign table. I wouldn't discount their experience more than that of you and your players.</p><p></p><p>Oh, and FYI, I would wager most AL games played in a year are *not* at conventions. Most are played at local game stores or by local groups in their homes.</p><p></p><p></p><p>How about this one: For all four of my years in high school, we had a game club that met every day at lunch. We had enough members to break into two groups. We generally played relatively long-running campaigns. Sometimes we would mix up the party composition between tables. Like, maybe the next adventure at one table was getting ready to go into a dungeon and they could use a thief. So the thief's player would swap groups. Or the two wizard players wanting to travel together for a while so they could exchange new spells into their spellbooks.</p><p></p><p></p><p>...at your table.</p></blockquote><p></p>
[QUOTE="Corwin, post: 7033894, member: 1560"] Okay. I forgot we were talking about your anecdotal reality. My bad. FYI, there are multitudes more players playing AL than there are players sitting at your weekly campaign table. I wouldn't discount their experience more than that of you and your players. Oh, and FYI, I would wager most AL games played in a year are *not* at conventions. Most are played at local game stores or by local groups in their homes. How about this one: For all four of my years in high school, we had a game club that met every day at lunch. We had enough members to break into two groups. We generally played relatively long-running campaigns. Sometimes we would mix up the party composition between tables. Like, maybe the next adventure at one table was getting ready to go into a dungeon and they could use a thief. So the thief's player would swap groups. Or the two wizard players wanting to travel together for a while so they could exchange new spells into their spellbooks. ...at your table. [/QUOTE]
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Balance of Power Problems in 5e: Self created?
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