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Balance, the final finalist word. Finally
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<blockquote data-quote="5ekyu" data-source="post: 7444979" data-attributes="member: 6919838"><p>The only bit i would add other than agreement is my usual take on it - value and effectiveness is not only subjective but circumstantial.</p><p></p><p>The value of any trait or feature or ability is seen in play by the degree to which it matters - the intersection of the sets of "what we need" and "what we have".</p><p></p><p>So, one game may be running against the giants or invasion of the giants and a whole lot of big brutes make up an awful lot of the opposition we need to take down. Giants do not tend to sneak as much. So certain abilities and certain resistances play better for that campaign, not always but so much of the time and so many of the critical encounters to make it change the value of some abilities compared to others.</p><p></p><p>Another game may feature "lich rising" and focus a lot on undead and magical threats...</p><p></p><p>another might see a lot of time in the underdark vs drow...</p><p></p><p>another may feature a lot of urban adventures and a league of assassins as the primary opposition and big shakers...</p><p></p><p>While each of these campaigns will have some of their scenarios turn out similar, each would have a major thematic series of serious encounters that follow different, unique to their setting, flavors and each would show in play different effectiveness for a variety of useful and needed features.</p><p></p><p>So, what we have here is a case where whatever degree balance matters to the group, it will be more than anything else shown or dismissed by the choices and setting and the capability of the Dm and the players to balance things out by choices and options.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7444979, member: 6919838"] The only bit i would add other than agreement is my usual take on it - value and effectiveness is not only subjective but circumstantial. The value of any trait or feature or ability is seen in play by the degree to which it matters - the intersection of the sets of "what we need" and "what we have". So, one game may be running against the giants or invasion of the giants and a whole lot of big brutes make up an awful lot of the opposition we need to take down. Giants do not tend to sneak as much. So certain abilities and certain resistances play better for that campaign, not always but so much of the time and so many of the critical encounters to make it change the value of some abilities compared to others. Another game may feature "lich rising" and focus a lot on undead and magical threats... another might see a lot of time in the underdark vs drow... another may feature a lot of urban adventures and a league of assassins as the primary opposition and big shakers... While each of these campaigns will have some of their scenarios turn out similar, each would have a major thematic series of serious encounters that follow different, unique to their setting, flavors and each would show in play different effectiveness for a variety of useful and needed features. So, what we have here is a case where whatever degree balance matters to the group, it will be more than anything else shown or dismissed by the choices and setting and the capability of the Dm and the players to balance things out by choices and options. [/QUOTE]
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Balance, the final finalist word. Finally
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