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General Tabletop Discussion
*Dungeons & Dragons
Balance, the final finalist word. Finally
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<blockquote data-quote="Sacrosanct" data-source="post: 7445026" data-attributes="member: 15700"><p>Ironically, you saying this actually proves my point. My statement was that there can’t be any one true way to balance things. You disagree. Which means that there is in fact no one true way because myself and others disagree with your opinion. </p><p></p><p>So no, it’s not a dumb argument. </p><p></p><p>Look at it like this, the game is not played solely on the mechanics where every table plays the exact same way. Based on that alone, you can’t balance the game objectively. A group that plays almost all combat like an arena may find GWM and SS to be OP. A group that plays little combat but lots of exploration and puzzles may find the rogue to be OP with expertise. </p><p></p><p>You’re making a critical flaw that always comes up on forums. The assumption that the game IS the mechanics, and ONLY the mechanics. When you have subjective play, you will have subjective ideas of balance. </p><p></p><p>To address your car anaology, it’s like racing. Some people view balance as every car having all of the same attributes (speed, handling, acceleration). Others view balance as each car ending up with the same # of races won over the course of a circuit, even though each car has different attributes, but each race track is different so each car has a chance to excel. Both are balanced. Neither is wrong. Because like D&D, the event takes place in ever changing environments and not just a set of numbers compared to another set in a white room.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7445026, member: 15700"] Ironically, you saying this actually proves my point. My statement was that there can’t be any one true way to balance things. You disagree. Which means that there is in fact no one true way because myself and others disagree with your opinion. So no, it’s not a dumb argument. Look at it like this, the game is not played solely on the mechanics where every table plays the exact same way. Based on that alone, you can’t balance the game objectively. A group that plays almost all combat like an arena may find GWM and SS to be OP. A group that plays little combat but lots of exploration and puzzles may find the rogue to be OP with expertise. You’re making a critical flaw that always comes up on forums. The assumption that the game IS the mechanics, and ONLY the mechanics. When you have subjective play, you will have subjective ideas of balance. To address your car anaology, it’s like racing. Some people view balance as every car having all of the same attributes (speed, handling, acceleration). Others view balance as each car ending up with the same # of races won over the course of a circuit, even though each car has different attributes, but each race track is different so each car has a chance to excel. Both are balanced. Neither is wrong. Because like D&D, the event takes place in ever changing environments and not just a set of numbers compared to another set in a white room. [/QUOTE]
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Balance, the final finalist word. Finally
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