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Balance, the final finalist word. Finally
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<blockquote data-quote="Sunseeker" data-source="post: 7445029"><p>Neither was I.</p><p></p><p></p><p>Which I <em>just said</em>.</p><p></p><p></p><p>Oh so the OP has an <em>opinion</em> that balance is not valuable so the OP is really just a post about how they don't think WOTC should bother with balancing because <em>the OP personally</em> does not care for it?</p><p></p><p>Again, the <em>desire</em> for balance has little bearing on the <em>necessity</em> for balance. Which is why, obviously, D&D has trended towards being a <em>more balanced game</em> over the years. Unbalanced games can be heaps of fun...in the short term, but these games do not have staying power, they lack replayability, they constantly run into the same problems, and eventually people get tired of that. </p><p></p><p>Even if 3 people disagree about <em>which point</em> the game should balance around, all 3 of them agree that <em>the game needs balance</em>. The truth of the matter is likely somewhere between their points. There are class-to-class balance issues. There are encounter-based balance issues. There are campaign-based balance issues. </p><p></p><p>I'll go back to cars for a moment. I just dropped $900 on my car to get it fixed. Why? Because even though I was capable of living with its problems for a while, when it got right down to it, <em>it needed fixing</em>. My ability to be O.K. with its problems didn't negate the fact that it had problems, and a properly tuned engine runs longer, better and is generally a more enjoyable drive than one that isn't.</p><p></p><p>The same is true for games. People may have a strong ability to tolerate the broken, the unbalanced, and even some to like those things; that doesn't change the fact that those things are still <em>problems</em>.</p><p></p><p></p><p>So he's an old man shaking his fist at the clouds?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7445029"] Neither was I. Which I [I]just said[/I]. Oh so the OP has an [I]opinion[/I] that balance is not valuable so the OP is really just a post about how they don't think WOTC should bother with balancing because [I]the OP personally[/I] does not care for it? Again, the [I]desire[/I] for balance has little bearing on the [I]necessity[/I] for balance. Which is why, obviously, D&D has trended towards being a [I]more balanced game[/I] over the years. Unbalanced games can be heaps of fun...in the short term, but these games do not have staying power, they lack replayability, they constantly run into the same problems, and eventually people get tired of that. Even if 3 people disagree about [I]which point[/I] the game should balance around, all 3 of them agree that [I]the game needs balance[/I]. The truth of the matter is likely somewhere between their points. There are class-to-class balance issues. There are encounter-based balance issues. There are campaign-based balance issues. I'll go back to cars for a moment. I just dropped $900 on my car to get it fixed. Why? Because even though I was capable of living with its problems for a while, when it got right down to it, [I]it needed fixing[/I]. My ability to be O.K. with its problems didn't negate the fact that it had problems, and a properly tuned engine runs longer, better and is generally a more enjoyable drive than one that isn't. The same is true for games. People may have a strong ability to tolerate the broken, the unbalanced, and even some to like those things; that doesn't change the fact that those things are still [I]problems[/I]. So he's an old man shaking his fist at the clouds? [/QUOTE]
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