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Balancing E6
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<blockquote data-quote="Asurya" data-source="post: 4018790" data-attributes="member: 59648"><p><span style="font-size: 9px"><span style="color: Gray">quote <strong>Imp</strong>:</span> Would it be easier to come up with a nerf for THF than 20 different bonuses for everyone else just so they can keep up?</span></p><p></p><p>I think THF problem in 3.5 just come from the PA awesomeness, here is my quick fix: PA damage bonus is treated as Str bonus (i.e. multiplied by 1.5 with THW)</p><p>That worked fine for me, but it may need to be backed up by some number crunching</p><p></p><p>As an aside, I would like to point out that 32 point buy is huge! it averages at having half one's stat at 12 and the other half at 14 (wait, I'm even 2pts short, make one 14 a 15 or upgrade a 12 to 14). This build is not optimised but it's just to show the following: even spreading the buy to all your stats (no dump whatsoever), you're better than the average commoner ... IN EVERY POSSIBLE ASPECT!</p><p>As the goal of E6 (or so I understand) is to model gritty levels, or at least make NPC competitive relative to PC, make PC so powerful is counterproductive methinks.</p><p>In the E6 campaign I DM, I gave my players 26 pts and they gain one point for every level (lvl1 included), but I trashed the flat "+1 to a stat" at lvl4</p><p>this breaks down as follow (27->28->29->30->31->32)... so yes, they hit 32 point buy, but at lvl6!</p></blockquote><p></p>
[QUOTE="Asurya, post: 4018790, member: 59648"] [size=1][COLOR=Gray]quote [b]Imp[/b]:[/COLOR] Would it be easier to come up with a nerf for THF than 20 different bonuses for everyone else just so they can keep up?[/size] I think THF problem in 3.5 just come from the PA awesomeness, here is my quick fix: PA damage bonus is treated as Str bonus (i.e. multiplied by 1.5 with THW) That worked fine for me, but it may need to be backed up by some number crunching As an aside, I would like to point out that 32 point buy is huge! it averages at having half one's stat at 12 and the other half at 14 (wait, I'm even 2pts short, make one 14 a 15 or upgrade a 12 to 14). This build is not optimised but it's just to show the following: even spreading the buy to all your stats (no dump whatsoever), you're better than the average commoner ... IN EVERY POSSIBLE ASPECT! As the goal of E6 (or so I understand) is to model gritty levels, or at least make NPC competitive relative to PC, make PC so powerful is counterproductive methinks. In the E6 campaign I DM, I gave my players 26 pts and they gain one point for every level (lvl1 included), but I trashed the flat "+1 to a stat" at lvl4 this breaks down as follow (27->28->29->30->31->32)... so yes, they hit 32 point buy, but at lvl6! [/QUOTE]
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Balancing E6
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