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Balancing Mummy Lord fight with CR
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<blockquote data-quote="jgsugden" data-source="post: 8274019" data-attributes="member: 2629"><p>The Mummy Lord is a.) Exceptionally wise, b.) Capable of foreknowledge via Divination, c.) served by 'lesser undead'. It should be as likely, if not more likely, than the PCs to be able to dictate the terms of the battle. A 13th level paladin has about 100 hps. It should also have useful treasure fitting for its former life - including perhaps magic staves, magic weapons, etc....</p><p></p><p>If your party is very skilled, and uses stealth, they may get the drop on the Undead Mummy Lord and if so, the battle should favor them. If they just blunder in, it should be ready for them and go for the surprise ambush. They should have traps galore in their abode, including ones that take advantage of their lack of need to breath. Remember that undead should know the presence of living creatures in the lair from a lair action every little bit of time. </p><p></p><p>It has been a bit of time since I had the PCs fight a Mummy Lord, but that group ended up separated and contending with different traps and monsters that tied them up while the Mummy Lord went after them one on one. It wasn't an easy win for the PCs.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8274019, member: 2629"] The Mummy Lord is a.) Exceptionally wise, b.) Capable of foreknowledge via Divination, c.) served by 'lesser undead'. It should be as likely, if not more likely, than the PCs to be able to dictate the terms of the battle. A 13th level paladin has about 100 hps. It should also have useful treasure fitting for its former life - including perhaps magic staves, magic weapons, etc.... If your party is very skilled, and uses stealth, they may get the drop on the Undead Mummy Lord and if so, the battle should favor them. If they just blunder in, it should be ready for them and go for the surprise ambush. They should have traps galore in their abode, including ones that take advantage of their lack of need to breath. Remember that undead should know the presence of living creatures in the lair from a lair action every little bit of time. It has been a bit of time since I had the PCs fight a Mummy Lord, but that group ended up separated and contending with different traps and monsters that tied them up while the Mummy Lord went after them one on one. It wasn't an easy win for the PCs. [/QUOTE]
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Balancing Mummy Lord fight with CR
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