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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing the system for broke PCs
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<blockquote data-quote="Arkhandus" data-source="post: 3305063" data-attributes="member: 13966"><p>My 2 cp:</p><p></p><p>Read the section on my Rhunaria webpage on Gifts of the Warrior's Spirit. They're minor benefits that characters receive (1 Gift every 2 levels total in appropriate classes) to help balance out the low wealth and low magic item content of the setting.</p><p></p><p>Some, like Gift of Might, give an inherant ability score bonus, others give weapons or armor an enhancement bonus, others give skill bonuses, and yet others grant effects like minor damage reduction, faster natural healing, or extra hit points. No particular Gift can be selected twice in a row (so they couldn't boost Strength at both 2nd and 4th level with Gifts of Might, for instance, but they could do so at 2nd, 6th, 10th, etc.), so it doesn't give too much benefit, too early, to any one stat.</p><p></p><p>These function kinda like magic items, but are effects granted by a strengthening of the soul through overcoming challenges and hardships without much reliance on magic (primary spellcasting class levels don't provide Gifts; so clerics and such are no different from normal, but bards, rangers, monks, rogues and such are aided). Most spellcasters aren't hindered as much by low-magic-item-content as primarily-mundane classes are.</p><p></p><p>If that's not sufficient (dunno just <em>how low</em> you mean when you say 'low magic'), then yeah, giving a feat at every odd-numbered level instead of 1st and every 3 beyond it would help out some, but not a lot. Most feats don't aid combat survivability by much, unlike magic items.</p><p></p><p>Short of switching to a system like Iron Heroes or D20 Modern, which assume little or no magic items being present, this is a relatively simple solution.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3305063, member: 13966"] My 2 cp: Read the section on my Rhunaria webpage on Gifts of the Warrior's Spirit. They're minor benefits that characters receive (1 Gift every 2 levels total in appropriate classes) to help balance out the low wealth and low magic item content of the setting. Some, like Gift of Might, give an inherant ability score bonus, others give weapons or armor an enhancement bonus, others give skill bonuses, and yet others grant effects like minor damage reduction, faster natural healing, or extra hit points. No particular Gift can be selected twice in a row (so they couldn't boost Strength at both 2nd and 4th level with Gifts of Might, for instance, but they could do so at 2nd, 6th, 10th, etc.), so it doesn't give too much benefit, too early, to any one stat. These function kinda like magic items, but are effects granted by a strengthening of the soul through overcoming challenges and hardships without much reliance on magic (primary spellcasting class levels don't provide Gifts; so clerics and such are no different from normal, but bards, rangers, monks, rogues and such are aided). Most spellcasters aren't hindered as much by low-magic-item-content as primarily-mundane classes are. If that's not sufficient (dunno just [I]how low[/I] you mean when you say 'low magic'), then yeah, giving a feat at every odd-numbered level instead of 1st and every 3 beyond it would help out some, but not a lot. Most feats don't aid combat survivability by much, unlike magic items. Short of switching to a system like Iron Heroes or D20 Modern, which assume little or no magic items being present, this is a relatively simple solution. [/QUOTE]
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