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Balancing Vancian
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<blockquote data-quote="Loonook" data-source="post: 5896731" data-attributes="member: 1861"><p>I'm guessing his point is that the sorcerer would then be casting his metamagic spells over two full rounds?</p><p></p><p>This would probably bring it more into play but really does screw the caster out of actions if he is metamagicing (and going to pretty much kill sorcerer metamagic). </p><p></p><p>Personally you need to follow the rules of the spells. When you eliminate concentration from mattering, eliminate spell components, etc. you have an issue... But I would also suggest removing/modifying spells if you have specific issues with them. Using some of the old 2e rules helps to stop some abuse (costs of aging and other ill effects)... You could also link spells to various schools and methods... Since you're familiar with 2e you can translate a lot of the spell information from the 2e texts to 3.x such as Spell Rarities and regionals, etc. </p><p></p><p>Making up a Common Book of Spells, then your various Arcane Colleges/Wizard's Circles/Orders/Covens/etc. may have access to others. </p><p></p><p>Spellcasters should have limits... Of course most people on the board believe in an 'anything goes' way of spellcraft... Perhaps the Alter/Polymorph skill requires the hide of the creature to be able to take on the Aspect of the creature, similar to Skinwalkers or some of the versions of old witch myths. Plenty of options for flavor and control out there... Just use your imagination <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5896731, member: 1861"] I'm guessing his point is that the sorcerer would then be casting his metamagic spells over two full rounds? This would probably bring it more into play but really does screw the caster out of actions if he is metamagicing (and going to pretty much kill sorcerer metamagic). Personally you need to follow the rules of the spells. When you eliminate concentration from mattering, eliminate spell components, etc. you have an issue... But I would also suggest removing/modifying spells if you have specific issues with them. Using some of the old 2e rules helps to stop some abuse (costs of aging and other ill effects)... You could also link spells to various schools and methods... Since you're familiar with 2e you can translate a lot of the spell information from the 2e texts to 3.x such as Spell Rarities and regionals, etc. Making up a Common Book of Spells, then your various Arcane Colleges/Wizard's Circles/Orders/Covens/etc. may have access to others. Spellcasters should have limits... Of course most people on the board believe in an 'anything goes' way of spellcraft... Perhaps the Alter/Polymorph skill requires the hide of the creature to be able to take on the Aspect of the creature, similar to Skinwalkers or some of the versions of old witch myths. Plenty of options for flavor and control out there... Just use your imagination ;). Slainte, -Loonook. [/QUOTE]
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