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Baldur's Gate 3 Hates Religion (Spoilers)
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<blockquote data-quote="Composer99" data-source="post: 9244344" data-attributes="member: 7030042"><p>I haven't played the game, so there's a lot of specifics that I can't conjecture about, but at least as regards gods like Silvanus being surprisingly passive, that strikes me as a game conceit - e.g. the druids are passive/cowardly because the player character party is supposed to solve the problem at hand. Mystra's behaviour seems out-of-character, though.</p><p></p><p>The impression I get from setting lore is that novels and background elements - the Second Sundering and so on - involve far more divine activity than published adventures and video games (where the crisis is supposed to be solved by the player characters), although the gods still, of course, give their clerics "<a href="https://www.giantitp.com/comics/oots1146.html" target="_blank">amazing magical spells on demand every single morning</a>".</p><p></p><p>The game conceit of expecting player characters to solve crises is why most settings bake in reasons why the gods can't or won't intervene, although I daresay the Realms are a bit incoherent on this score thanks to the novels and the metaplot events during the transition from AD&D 1st edition to 2nd edition.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9244344, member: 7030042"] I haven't played the game, so there's a lot of specifics that I can't conjecture about, but at least as regards gods like Silvanus being surprisingly passive, that strikes me as a game conceit - e.g. the druids are passive/cowardly because the player character party is supposed to solve the problem at hand. Mystra's behaviour seems out-of-character, though. The impression I get from setting lore is that novels and background elements - the Second Sundering and so on - involve far more divine activity than published adventures and video games (where the crisis is supposed to be solved by the player characters), although the gods still, of course, give their clerics "[URL='https://www.giantitp.com/comics/oots1146.html']amazing magical spells on demand every single morning[/URL]". The game conceit of expecting player characters to solve crises is why most settings bake in reasons why the gods can't or won't intervene, although I daresay the Realms are a bit incoherent on this score thanks to the novels and the metaplot events during the transition from AD&D 1st edition to 2nd edition. [/QUOTE]
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