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Balrog
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<blockquote data-quote="Morrus" data-source="post: 7197591" data-attributes="member: 1"><p>Just me playing with the monster builder. This isn't the official stats of anything, just a bit of fun.<span style="font-size: 15px"><span style="color: #1D2129"><strong></strong></span></span></p><p><span style="font-size: 15px"><span style="color: #1D2129"><strong></strong></span></span></p><p><span style="font-size: 15px"><span style="color: #1D2129"><strong><span style="font-family: 'verdana'"><span style="font-size: 12px">BALROG</span></span></strong></span></span></p><p><span style="font-size: 15px"><span style="color: #1D2129"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><em>Gigantic Sentient 30d6 Demon Brute</em></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><em></em></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'">Demons include devils, fiends, daemons, succubi, and more. Demons are usually unique. Demons have the Evil virtue and can automatically sense Good within 5' per point of INT. They also have truesight. Demons are ancient and immortal and cannot be killed. Destroying a demon banishes it from that realm for 99 years. Demons are immune to fire and heat damage. Demons are immune to weapons which do not do holy damage or which are not made of silver. A demon can use all its actions for the turn to possess a victim within 5' per point of WIL; to do so, it makes a MAG mental attack. Demons can cause seeming accidents which do their natural damage. This is a LOG attack with a range of line-of-sight. Any sentient or super-sentient creature can sell its soul in the presence of a demon. Doing so merely requires the creature to make a clear, non-coerced agreement, either verbal or written. Selling one’s soul to a demon is an irreversible diabolical pact and gives the seller the Evil virtue. </span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>STR</strong> 171 (18d6) <strong>AGI</strong> 45 (9d6) <strong>END</strong> 171 (18d6)</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>INT</strong> 45 (9d6) <strong>LOG</strong> 45 (9d6) <strong>WIL</strong> 120 (15d6) </span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>CHA</strong> 45 (9d6)<strong> LUC</strong> 21 (6d6) <strong>MAG</strong> 45 (9d6)</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>MELEE DEFENCE</strong> 112</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>RANGED DEFENCE</strong> 44</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>MENTAL DEFENCE</strong> 60</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>VITAL DEFENCE</strong> 126</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>HEALTH </strong>600</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>SOAK</strong> 60 (requires silver or holy, immune to fire); VULN none</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>IMMUNE</strong> Burning</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>INITIATIVE</strong> 15d6</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>PERCEPTION</strong> 15d6;<em> truesight</em></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>SPEED</strong> 15; <strong>JUMP</strong> 90'/90'</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>REACH</strong> 15-ft</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>ACTIONS</strong> 4</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><em><strong>Flaming Sword</strong></em> 30d6 (15d6+18 damage)</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><em><strong>Flaming Whip</strong></em> 23d6 (12d6 damage; range 45)</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Skills </strong><em>hardy</em> 903 (42d6), <em>combat</em> 78 (12d6),<em> perception</em> 21 (6d6), <em>tactics/reactions</em> 21 (6d6), <em>magical skill</em> 231 (21d6)</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Mighty Blow.</strong> Make one attack roll and do damage for two attacks (30d6+36) in one attack, using two actions. This means SOAK only applies once.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Stop Right There! </strong>Enemies which try to move past the Balrog (move within 15 feet) are subject to a free action attack, which stops their movement if successful.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Charge.</strong> Move SPEED 15 and make an attack with one action.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Burst.</strong> Spend both actions and attack all adjacent targets. On a hit they are pushed back 10’. </span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Grab.</strong> Inflicts the Restrained condition on a creature, requires an attack to escape. Inflict 15d6+18 damage at the start of the grabbed creature’s turns.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Hurl. </strong>Send a creature flying 3 squares plus one square per size difference and takes 15d6+18 damage, inflicts Downed condition.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Roar</strong>. Burst 30 does a mental attack, inflicting Afraid condition.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Trample.</strong> Move through smaller creature’s square, melee attack knocks aside and prone for natural damage.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Monstrous Leap.</strong> The Balrog leaps into the air a height of 150 feet, making an attack against one foe it can reach while doing so.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Quake.</strong> The Balrog slams a foot, fist, or tail on the ground, shaking the area within 15 squares. The creature makes an attack against everybody within the area, knocking targets prone and doing 1d6 damage to them.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Monumental.</strong> The Balrog has SOAK 120 against ranged weapons.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Living Shield.</strong> The Balrog picks up another creature smaller than itself and uses it as a shield. The target can escape the grab as normal. Until then, the Balrog gains the protection of a shield of the same size category (e.g. a medium-sized creature is a medium shield). Additionally, attacks which miss but would have hit had the shield not been in place hit the grabbed creature instead.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="color: #1D2129"><span style="font-family: 'verdana'"><strong>Come Here! </strong>A target struck with the whip with a range of 30 squares is pulled adjacent to the Balrog. The target cannot be larger than the creature.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 7197591, member: 1"] [SIZE=4][COLOR=#1D2129][/COLOR][/SIZE]Just me playing with the monster builder. This isn't the official stats of anything, just a bit of fun.[SIZE=4][COLOR=#1D2129][B] [FONT=verdana][SIZE=3]BALROG[/SIZE][/FONT] [/B][/COLOR][/SIZE] [COLOR=#1D2129][FONT=verdana][I]Gigantic Sentient 30d6 Demon Brute [/I][/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana]Demons include devils, fiends, daemons, succubi, and more. Demons are usually unique. Demons have the Evil virtue and can automatically sense Good within 5' per point of INT. They also have truesight. Demons are ancient and immortal and cannot be killed. Destroying a demon banishes it from that realm for 99 years. Demons are immune to fire and heat damage. Demons are immune to weapons which do not do holy damage or which are not made of silver. A demon can use all its actions for the turn to possess a victim within 5' per point of WIL; to do so, it makes a MAG mental attack. Demons can cause seeming accidents which do their natural damage. This is a LOG attack with a range of line-of-sight. Any sentient or super-sentient creature can sell its soul in the presence of a demon. Doing so merely requires the creature to make a clear, non-coerced agreement, either verbal or written. Selling one’s soul to a demon is an irreversible diabolical pact and gives the seller the Evil virtue. [/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B]STR[/B] 171 (18d6) [B]AGI[/B] 45 (9d6) [B]END[/B] 171 (18d6) [B]INT[/B] 45 (9d6) [B]LOG[/B] 45 (9d6) [B]WIL[/B] 120 (15d6) [B]CHA[/B] 45 (9d6)[B] LUC[/B] 21 (6d6) [B]MAG[/B] 45 (9d6)[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana] [B]MELEE DEFENCE[/B] 112 [B]RANGED DEFENCE[/B] 44 [B]MENTAL DEFENCE[/B] 60 [B]VITAL DEFENCE[/B] 126[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana] [B]HEALTH [/B]600 [B]SOAK[/B] 60 (requires silver or holy, immune to fire); VULN none [B]IMMUNE[/B] Burning [/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B]INITIATIVE[/B] 15d6 [B]PERCEPTION[/B] 15d6;[I] truesight[/I] [B]SPEED[/B] 15; [B]JUMP[/B] 90'/90' [/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B]REACH[/B] 15-ft [B]ACTIONS[/B] 4[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana] [I][B]Flaming Sword[/B][/I] 30d6 (15d6+18 damage) [I][B]Flaming Whip[/B][/I] 23d6 (12d6 damage; range 45)[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana] [B]Skills [/B][I]hardy[/I] 903 (42d6), [I]combat[/I] 78 (12d6),[I] perception[/I] 21 (6d6), [I]tactics/reactions[/I] 21 (6d6), [I]magical skill[/I] 231 (21d6)[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana] [B]Mighty Blow.[/B] Make one attack roll and do damage for two attacks (30d6+36) in one attack, using two actions. This means SOAK only applies once.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Stop Right There! [/B]Enemies which try to move past the Balrog (move within 15 feet) are subject to a free action attack, which stops their movement if successful.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Charge.[/B] Move SPEED 15 and make an attack with one action.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Burst.[/B] Spend both actions and attack all adjacent targets. On a hit they are pushed back 10’. [/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Grab.[/B] Inflicts the Restrained condition on a creature, requires an attack to escape. Inflict 15d6+18 damage at the start of the grabbed creature’s turns.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Hurl. [/B]Send a creature flying 3 squares plus one square per size difference and takes 15d6+18 damage, inflicts Downed condition.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Roar[/B]. Burst 30 does a mental attack, inflicting Afraid condition.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Trample.[/B] Move through smaller creature’s square, melee attack knocks aside and prone for natural damage.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Monstrous Leap.[/B] The Balrog leaps into the air a height of 150 feet, making an attack against one foe it can reach while doing so.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Quake.[/B] The Balrog slams a foot, fist, or tail on the ground, shaking the area within 15 squares. The creature makes an attack against everybody within the area, knocking targets prone and doing 1d6 damage to them.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Monumental.[/B] The Balrog has SOAK 120 against ranged weapons.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Living Shield.[/B] The Balrog picks up another creature smaller than itself and uses it as a shield. The target can escape the grab as normal. Until then, the Balrog gains the protection of a shield of the same size category (e.g. a medium-sized creature is a medium shield). Additionally, attacks which miss but would have hit had the shield not been in place hit the grabbed creature instead.[/FONT][/COLOR] [COLOR=#1D2129][FONT=verdana][B] Come Here! [/B]A target struck with the whip with a range of 30 squares is pulled adjacent to the Balrog. The target cannot be larger than the creature.[/FONT][/COLOR] [/QUOTE]
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