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Banewarrens & Help/Ideas for a Magic Item
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<blockquote data-quote="Samothdm" data-source="post: 337672" data-attributes="member: 5473"><p>[Edit: Changed Subject. There are some new questions down below about integrating this with the Banewarrens adventure]. </p><p></p><p>I'm running a game tomorrow night and haven't had time to think of ideas. A quick summary of what's happened so far:</p><p></p><p>* My group of players wrote a "backstory" about how their characters met before we actually started gaming. They're now all about 4th level. The backstory involved the cleric player being ordered to deliver a "sacred chalice" to one of the high-ranking priests in a major city in the campaign. Along the way, he met several other players/characters. They tried to figure out what the chalice was but no one that they asked knew. Before they got to the priest to deliver the chalice, they were ambushed by brigands the chalice was stolen. Keep in mind that they wrote this story themselves and want me to fill in the details.</p><p></p><p>* During the actual first game session, the group decided to go to the main priest anyway and explain that the chalice had been stolen. I played him as really upset and mad and he told the characters that he was really disappointed (particularly with the cleric player) and that he wanted it back.</p><p></p><p>* After three other adventures, I ran them through the Crucible of Freya by Necromancer (changed some of the details) and decided that the bad guys in that adventure were collecting religious relics, including the chalice and the Crucible. As a twist, though, these bad guys are actually the minions of the main priest guy who wanted the Chalice in the first place. He sent them out to recover the chalice (as well as the characters, since he figured they couldn't do it) and so his minions tracked down the original brigands, killed them, and are masquerading as just random brigands. </p><p></p><p>* Meanwhile, the player characters have now killed these minions/brigands. They've returned the Crucible to the little town and found the Chalice among the posessions of the minions (whom they assume are actually the brigands who stole it from them awhile back). I know it's kind of confusing. Anyway, they are now ready to return the Chalice to the main priest guy.</p><p></p><p><strong>My problem:</strong> what could the chalice be? What powers could/should it have? </p><p></p><p>My world is low-to-mid-level of magic. And, I've decided that I want the main priest guy to be a selfish, evil, power-hungry guy who is trying to take over the church or at least start a new faction with him in charge. That's why he's sending out his minions to collect these religious items to give him more power. </p><p></p><p>I'd like for the characters to give him the chalice (thinking they're doing the right thing) and have it actually help him in his power struggle to gain power and influence in the church. I've been swamped with "regular" work and haven't had time to figure out the powers. Any suggestions? </p><p></p><p>Thanks in advance for any ideas.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 337672, member: 5473"] [Edit: Changed Subject. There are some new questions down below about integrating this with the Banewarrens adventure]. I'm running a game tomorrow night and haven't had time to think of ideas. A quick summary of what's happened so far: * My group of players wrote a "backstory" about how their characters met before we actually started gaming. They're now all about 4th level. The backstory involved the cleric player being ordered to deliver a "sacred chalice" to one of the high-ranking priests in a major city in the campaign. Along the way, he met several other players/characters. They tried to figure out what the chalice was but no one that they asked knew. Before they got to the priest to deliver the chalice, they were ambushed by brigands the chalice was stolen. Keep in mind that they wrote this story themselves and want me to fill in the details. * During the actual first game session, the group decided to go to the main priest anyway and explain that the chalice had been stolen. I played him as really upset and mad and he told the characters that he was really disappointed (particularly with the cleric player) and that he wanted it back. * After three other adventures, I ran them through the Crucible of Freya by Necromancer (changed some of the details) and decided that the bad guys in that adventure were collecting religious relics, including the chalice and the Crucible. As a twist, though, these bad guys are actually the minions of the main priest guy who wanted the Chalice in the first place. He sent them out to recover the chalice (as well as the characters, since he figured they couldn't do it) and so his minions tracked down the original brigands, killed them, and are masquerading as just random brigands. * Meanwhile, the player characters have now killed these minions/brigands. They've returned the Crucible to the little town and found the Chalice among the posessions of the minions (whom they assume are actually the brigands who stole it from them awhile back). I know it's kind of confusing. Anyway, they are now ready to return the Chalice to the main priest guy. [B]My problem:[/B] what could the chalice be? What powers could/should it have? My world is low-to-mid-level of magic. And, I've decided that I want the main priest guy to be a selfish, evil, power-hungry guy who is trying to take over the church or at least start a new faction with him in charge. That's why he's sending out his minions to collect these religious items to give him more power. I'd like for the characters to give him the chalice (thinking they're doing the right thing) and have it actually help him in his power struggle to gain power and influence in the church. I've been swamped with "regular" work and haven't had time to figure out the powers. Any suggestions? Thanks in advance for any ideas. [/QUOTE]
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