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Banishing Eldritch Blast
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<blockquote data-quote="MechaTarrasque" data-source="post: 7516650" data-attributes="member: 6801226"><p>Maybe it is just me, but that doesn't seem very interesting as a fix.</p><p></p><p>How about this: make eldritch blast a 1st level spell, but make it like sunbeam (concentration for a minute, and number of blasts increases as you upcast the spell [limit 4 at 5th level]). That way if the party encounters an army of orcs, the warlock can "do his/her part."</p><p></p><p>Then make hex a cantrip: no concentration, no disadvantage on ability checks, and it deals extra damage based on the first damage the target takes (regardless of who does it), and then then it is done (time to spam it again). Agonizing invocation becomes agonizing curse, and there could be a series of invocations that enhance hex: blinding curse (target gets the blinded or deaf condition until it takes damage), hex and run (you automatically teleport after hexing a target), long term hex (lets you upcast it and functions like the original hex spell), weakening hex (reduces the strength score instead of does damage [the extra damage from agonizing hex is still damage, not strength score reduction]), etc.</p><p></p><p>Then instead of the arcane archer, the warlock is the regular debuffer.</p><p>Edit: hex would take an action.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7516650, member: 6801226"] Maybe it is just me, but that doesn't seem very interesting as a fix. How about this: make eldritch blast a 1st level spell, but make it like sunbeam (concentration for a minute, and number of blasts increases as you upcast the spell [limit 4 at 5th level]). That way if the party encounters an army of orcs, the warlock can "do his/her part." Then make hex a cantrip: no concentration, no disadvantage on ability checks, and it deals extra damage based on the first damage the target takes (regardless of who does it), and then then it is done (time to spam it again). Agonizing invocation becomes agonizing curse, and there could be a series of invocations that enhance hex: blinding curse (target gets the blinded or deaf condition until it takes damage), hex and run (you automatically teleport after hexing a target), long term hex (lets you upcast it and functions like the original hex spell), weakening hex (reduces the strength score instead of does damage [the extra damage from agonizing hex is still damage, not strength score reduction]), etc. Then instead of the arcane archer, the warlock is the regular debuffer. Edit: hex would take an action. [/QUOTE]
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