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Barbarian Archetype: Path of the Hulk
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<blockquote data-quote="Hawk Diesel" data-source="post: 7259661" data-attributes="member: 59848"><p>Well I say in the description that anyone of large size or larger increases in size by one category. There are no large or larger sized PC races, but it's in there in case someone wants to run a monstrous player campaign or if anyone makes a large PC race. Also, I think it's still appropriate to increase the damage by the same amount, regardless of the player's original starting size. You can picture it as a polymorph effect, an enlarge effect, or however. That's all just flavor, mechanics are mechanics. I tend to prefer to standardize a class so that it works similarly regardless of the starting race used. But that's just the way I think and work out homebrew mechanics with 5e. </p><p></p><p>As for improvised weapon proficiency, I don't know. I see how it fits, but I don't personally like the idea. That's just me though. I see this archetype as being able to still benefit from Tavern Brawler, rather than this archetype replacing the need to take Tavern Brawler. </p><p></p><p></p><p></p><p></p><p>I suppose that's a viable option. But like I said above, I don't think this archetype replaces the need to take Tavern Brawler, but can still be enhanced by it. I tried to incorporate Great Weapon Master in here, and it really limited what this archetype could be, so I ditched that.</p><p></p><p></p><p></p><p>I can see your side of it, but I guess it seems a little silly, even for D&D standards, to use enemies as clubs. It also creates a headache for the DM, because then you have to take into account that one enemy will usually be removed from the combat and used as a weapon. Then adjudicating how that enemy responds, how long that kind of grapple can be maintained, and knowing that the player is always going to find an excuse to use this ability... I see it being fun at first but quickly becoming annoying. This way it's more like a modified repelling blast than a whole new fighting mechanic.</p><p></p><p>And I apologize, I'm not trying to discourage or discount your ideas. They are certainly viable and have merit. I just see things a bit differently.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7259661, member: 59848"] Well I say in the description that anyone of large size or larger increases in size by one category. There are no large or larger sized PC races, but it's in there in case someone wants to run a monstrous player campaign or if anyone makes a large PC race. Also, I think it's still appropriate to increase the damage by the same amount, regardless of the player's original starting size. You can picture it as a polymorph effect, an enlarge effect, or however. That's all just flavor, mechanics are mechanics. I tend to prefer to standardize a class so that it works similarly regardless of the starting race used. But that's just the way I think and work out homebrew mechanics with 5e. As for improvised weapon proficiency, I don't know. I see how it fits, but I don't personally like the idea. That's just me though. I see this archetype as being able to still benefit from Tavern Brawler, rather than this archetype replacing the need to take Tavern Brawler. I suppose that's a viable option. But like I said above, I don't think this archetype replaces the need to take Tavern Brawler, but can still be enhanced by it. I tried to incorporate Great Weapon Master in here, and it really limited what this archetype could be, so I ditched that. I can see your side of it, but I guess it seems a little silly, even for D&D standards, to use enemies as clubs. It also creates a headache for the DM, because then you have to take into account that one enemy will usually be removed from the combat and used as a weapon. Then adjudicating how that enemy responds, how long that kind of grapple can be maintained, and knowing that the player is always going to find an excuse to use this ability... I see it being fun at first but quickly becoming annoying. This way it's more like a modified repelling blast than a whole new fighting mechanic. And I apologize, I'm not trying to discourage or discount your ideas. They are certainly viable and have merit. I just see things a bit differently. [/QUOTE]
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