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Barbarian Duel-Wielding
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<blockquote data-quote="Cernor" data-source="post: 6402647" data-attributes="member: 6780066"><p>On the one hand, since you'd probably be exclusively TWFing, you'd usually have that +1. On the other hand, you could get +2 to Dex to increase AC, or +1 Dex (if already on an odd number) and +1 Str/Con instead of taking that feat. and gain a +1 regardless (or +2 if hitting even Con and Dex scores). Or build your Dex to be an odd number so that you can get a feat which gives +1 Dex (Athlete or the like) and get that feat's effects as well as the +1 AC. Again, a personal preference rather than clear-cut "Option X is better."</p><p></p><p></p><p></p><p>I agree that the extra attack granted by GWM isn't going to be every turn, especially against bigger enemies as opposed to swarms. However, if taking GWM>DW, the biggest benefit will be the -5 to hit in exchange for +10 to damage. Reckless Attack offsets the penalty somewhat, making it a semi-reliable damage increase rather than a situational gamble. Also, keep in mind that if you're using rage on the first turn of combat and have DW (if I understand the rules correctly), you can go move --> rage (bonus action) --> attack with 2H weapon [x2 at level 5+] (action) --> sheathe 2H weapon, draw two 1H weapons (environmental interaction). If you're using a versatile weapon, the only change is that you wouldn't have to sheathe the first weapon, and you have a slightly lower potential damage.</p><p></p><p></p><p></p><p>Umm... Barbarians aren't really made for engaging multiple targets. Beating the hell out of one target until it dies is where they shine. Controlling crowds is best left to spellcasters, because of things like Entangle and Sleep.</p><p></p><p></p><p></p><p>Higher chance of underkill, requiring your extra attack(s) to finish them off. One of my friends plays a TWF ranger (despite taking archery fighting style), and the biggest problem he has is missing his MH attack and so without the bonus on his OH attack he fails to kill things... which then continue eating his party, which has almost caused TPKs multiple times. This also shows up with barbarians, unless you multiclass to get the fighting style... But the problem with multiclassing is that you then don't get the 20th-level bonus: raging an unlimited number of times a day (very nice) and getting +4 to Str and Con. This gives you +2 to AC, as well as +2 to every attack and damage roll you make. If you make 3 attacks per turn as a TWF you get a maximum of +6 damage from the 20th level boost, compared to a maximum of +5 by multiclassing to get the TWF style. Just a thought.</p></blockquote><p></p>
[QUOTE="Cernor, post: 6402647, member: 6780066"] On the one hand, since you'd probably be exclusively TWFing, you'd usually have that +1. On the other hand, you could get +2 to Dex to increase AC, or +1 Dex (if already on an odd number) and +1 Str/Con instead of taking that feat. and gain a +1 regardless (or +2 if hitting even Con and Dex scores). Or build your Dex to be an odd number so that you can get a feat which gives +1 Dex (Athlete or the like) and get that feat's effects as well as the +1 AC. Again, a personal preference rather than clear-cut "Option X is better." I agree that the extra attack granted by GWM isn't going to be every turn, especially against bigger enemies as opposed to swarms. However, if taking GWM>DW, the biggest benefit will be the -5 to hit in exchange for +10 to damage. Reckless Attack offsets the penalty somewhat, making it a semi-reliable damage increase rather than a situational gamble. Also, keep in mind that if you're using rage on the first turn of combat and have DW (if I understand the rules correctly), you can go move --> rage (bonus action) --> attack with 2H weapon [x2 at level 5+] (action) --> sheathe 2H weapon, draw two 1H weapons (environmental interaction). If you're using a versatile weapon, the only change is that you wouldn't have to sheathe the first weapon, and you have a slightly lower potential damage. Umm... Barbarians aren't really made for engaging multiple targets. Beating the hell out of one target until it dies is where they shine. Controlling crowds is best left to spellcasters, because of things like Entangle and Sleep. Higher chance of underkill, requiring your extra attack(s) to finish them off. One of my friends plays a TWF ranger (despite taking archery fighting style), and the biggest problem he has is missing his MH attack and so without the bonus on his OH attack he fails to kill things... which then continue eating his party, which has almost caused TPKs multiple times. This also shows up with barbarians, unless you multiclass to get the fighting style... But the problem with multiclassing is that you then don't get the 20th-level bonus: raging an unlimited number of times a day (very nice) and getting +4 to Str and Con. This gives you +2 to AC, as well as +2 to every attack and damage roll you make. If you make 3 attacks per turn as a TWF you get a maximum of +6 damage from the 20th level boost, compared to a maximum of +5 by multiclassing to get the TWF style. Just a thought. [/QUOTE]
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