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Barbarian (Playtest 7)
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<blockquote data-quote="Amrûnril" data-source="post: 9127331" data-attributes="member: 6841183"><p>The more I think about it, the less I like Primal Knowledge. While I can imagine scenarios where adding strength to a specific survival check, for instance, makes sense, allowing it to be used for <em>any</em> survival check seems nonsensical. I also think there are some structural issues worth considering, in addition to the thematic ones:</p><ul> <li data-xf-list-type="ul">This mechanic ties Barbarians to a fixed set of skills. Usually, when classes gain bonuses to skills (proficiency, expertise, battlemaster maneuvers, etc.) they can choose from a variety of skills to fit a diverse range of character concepts. Saying that every Barbarian (regardless of subclass, background etc.) has a bonus towards these same five skills seems like it's enforcing a very narrow conception of what a Barbarian can be.</li> <li data-xf-list-type="ul">The focus on strength punishes non-standard ability score allocations. A Barbarian with exceptional constitution and merely above average strength, for example (or even one prioritizing wisdom or dexterity), seems like a concept the game should support, but by further codifying strength as the Barbarian's primary ability score, Primal Knowledge pushes such characters further from viability.</li> </ul></blockquote><p></p>
[QUOTE="Amrûnril, post: 9127331, member: 6841183"] The more I think about it, the less I like Primal Knowledge. While I can imagine scenarios where adding strength to a specific survival check, for instance, makes sense, allowing it to be used for [I]any[/I] survival check seems nonsensical. I also think there are some structural issues worth considering, in addition to the thematic ones: [LIST] [*]This mechanic ties Barbarians to a fixed set of skills. Usually, when classes gain bonuses to skills (proficiency, expertise, battlemaster maneuvers, etc.) they can choose from a variety of skills to fit a diverse range of character concepts. Saying that every Barbarian (regardless of subclass, background etc.) has a bonus towards these same five skills seems like it's enforcing a very narrow conception of what a Barbarian can be. [*]The focus on strength punishes non-standard ability score allocations. A Barbarian with exceptional constitution and merely above average strength, for example (or even one prioritizing wisdom or dexterity), seems like a concept the game should support, but by further codifying strength as the Barbarian's primary ability score, Primal Knowledge pushes such characters further from viability. [/LIST] [/QUOTE]
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Barbarian (Playtest 7)
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