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<blockquote data-quote="brehobit" data-source="post: 3002990" data-attributes="member: 12032"><p>Evilhalfling nailed it.</p><p></p><p>I've actually been working on a 15th level bard build in Eberron. My main goal was to build a fun, reasonably playable pure buff character. Eberron just opens up a lot of options for this build (and has a mighty useful feat for bards). </p><p></p><p>Bard 8, Marshal 3, sublime cord 1, heir of syberith (sp?) 3. </p><p></p><p>If you aren't using multi-class penalties you go as a halfing with the S. mark of healing. Take Arcane Strike and Practiced spell caster. Take the "+1" to bard singing feat (as a replacement for suggestion most likely, allowed in Eberron). Take as Marshal minor auras the bonus to damage when flanking and the bonus to caster level for SR. Max out CHR. Be sure to learn the "Ruins ????" spell from the Spell Compendium. Great defensive spell (you will need it, this build is weak on the D). If you DM allows pearls of power for a spon. caster, grab a handful of 1st level ones. Worst case, you can use them for arcane strike.</p><p></p><p>You end up adding +4 to all attacks and damage in the party, +7 (addional) damage to attacks when flanking (or +7 to the party to overcome SR). In combat you are fairly weak, but you are casting 6th level spells as a 15th level caster (only one level behind a sorc!). You can cast mass heal 2/day. You have a crazy number of action points. </p><p></p><p>Any reasonable party will become twice as effective with you in the party. All casters? Giving +7 (or +8) to overcome SR will make them much more powerful. All warriors? +4 attack, +11 damage when flanking is crazy huge. And you can use the SR bonus to help overcome SR for your own spells (or help your flanking damage). </p><p></p><p>The biggest problem is that you can run through spells so quickly and a grapple can really ruin your day. You can burn out a 15th level caster in 2 fights without much work (2 spells per round, every round, more if you are burning spells for arcane strike in the hopes of an attack of oppertunity). S.C.'s don't have a lot of spells... Also, a ring of free action and a mount are really helpful in the grapple thing.</p><p></p><p>There are lots of builds here, but one involving a spiked chain has a lot of potential. The Talenta Warrior feat might be a different way to go (with all the action points). That build calls for leadership to get an awoken mount. I'm sure there are others. </p><p></p><p>If you don't need/want both minor auras, consider dropping a level of marshal and picking up a level of dragon shaman. </p><p></p><p>Outside of Eberron? The bard/marshal/dragon shaman/sublime cord build works. Paladin/bard/SC also isn't a poor option if you take the Complete Adventurer feat that allows the combination.</p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 3002990, member: 12032"] Evilhalfling nailed it. I've actually been working on a 15th level bard build in Eberron. My main goal was to build a fun, reasonably playable pure buff character. Eberron just opens up a lot of options for this build (and has a mighty useful feat for bards). Bard 8, Marshal 3, sublime cord 1, heir of syberith (sp?) 3. If you aren't using multi-class penalties you go as a halfing with the S. mark of healing. Take Arcane Strike and Practiced spell caster. Take the "+1" to bard singing feat (as a replacement for suggestion most likely, allowed in Eberron). Take as Marshal minor auras the bonus to damage when flanking and the bonus to caster level for SR. Max out CHR. Be sure to learn the "Ruins ????" spell from the Spell Compendium. Great defensive spell (you will need it, this build is weak on the D). If you DM allows pearls of power for a spon. caster, grab a handful of 1st level ones. Worst case, you can use them for arcane strike. You end up adding +4 to all attacks and damage in the party, +7 (addional) damage to attacks when flanking (or +7 to the party to overcome SR). In combat you are fairly weak, but you are casting 6th level spells as a 15th level caster (only one level behind a sorc!). You can cast mass heal 2/day. You have a crazy number of action points. Any reasonable party will become twice as effective with you in the party. All casters? Giving +7 (or +8) to overcome SR will make them much more powerful. All warriors? +4 attack, +11 damage when flanking is crazy huge. And you can use the SR bonus to help overcome SR for your own spells (or help your flanking damage). The biggest problem is that you can run through spells so quickly and a grapple can really ruin your day. You can burn out a 15th level caster in 2 fights without much work (2 spells per round, every round, more if you are burning spells for arcane strike in the hopes of an attack of oppertunity). S.C.'s don't have a lot of spells... Also, a ring of free action and a mount are really helpful in the grapple thing. There are lots of builds here, but one involving a spiked chain has a lot of potential. The Talenta Warrior feat might be a different way to go (with all the action points). That build calls for leadership to get an awoken mount. I'm sure there are others. If you don't need/want both minor auras, consider dropping a level of marshal and picking up a level of dragon shaman. Outside of Eberron? The bard/marshal/dragon shaman/sublime cord build works. Paladin/bard/SC also isn't a poor option if you take the Complete Adventurer feat that allows the combination. Mark [/QUOTE]
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