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Bardic Inspiration houserules
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<blockquote data-quote="Springheel" data-source="post: 7588707" data-attributes="member: 6828720"><p>Interesting. Thanks for responding with an actual houserule idea.</p><p></p><p>Most of the people here don't appear to have an issue with the ability, but in case someone else finds this thread in the future and is also looking for houserule ideas, I'm going to try the following:</p><p></p><p>Bardic Inspiration: You play a rousing note or utter a phrase that lifts the heart and fills your allies with inspiration. Each listener affected can choose to either immediately gain 1d6 temporary HP, or roll an extra 1d6 on the next attack, ability check, or saving throw roll they make. You can affect a number of allies equal to your level when using this ability, as long as they can hear you. The dice increases as you gain levels as listed in the PH.</p><p></p><p>I like this because it's not 'fire and forget' for the bard ("here, have some inspiration and you decide when it's useful"). The bard has to decide when it is most advantageous to use the ability. It also is resolved nearly immediately which cuts down on the tracking. Since it is less flexible in that way, I've added the temporary HP option, which seems to suit the idea of being inspired, as well as the ability to affect more than one person at a time at higher levels, which suits my impression of bards giving rousing speeches to an entire party or group, not just one person.</p></blockquote><p></p>
[QUOTE="Springheel, post: 7588707, member: 6828720"] Interesting. Thanks for responding with an actual houserule idea. Most of the people here don't appear to have an issue with the ability, but in case someone else finds this thread in the future and is also looking for houserule ideas, I'm going to try the following: Bardic Inspiration: You play a rousing note or utter a phrase that lifts the heart and fills your allies with inspiration. Each listener affected can choose to either immediately gain 1d6 temporary HP, or roll an extra 1d6 on the next attack, ability check, or saving throw roll they make. You can affect a number of allies equal to your level when using this ability, as long as they can hear you. The dice increases as you gain levels as listed in the PH. I like this because it's not 'fire and forget' for the bard ("here, have some inspiration and you decide when it's useful"). The bard has to decide when it is most advantageous to use the ability. It also is resolved nearly immediately which cuts down on the tracking. Since it is less flexible in that way, I've added the temporary HP option, which seems to suit the idea of being inspired, as well as the ability to affect more than one person at a time at higher levels, which suits my impression of bards giving rousing speeches to an entire party or group, not just one person. [/QUOTE]
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