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<blockquote data-quote="the Jester" data-source="post: 489498" data-attributes="member: 1210"><p>Here's a start for ya!</p><p></p><p>MEISTERSINGER</p><p> Some religious orders maintain choirs of holy singers. These singers learn to use their voices as musical channels for divine power. Many Galadorian churches maintain orders of meistersingers, but they are far from the only ones. Meistersingers are also knows for their tendency to travel in groups, as their power increases with the harmonies they produce.</p><p> Hit Die: d6</p><p> Prerequisites: Perform (8 ranks). Cooperative Spell. Bardic music ability. Divine spells.</p><p> Class Skills: Concentration (con), Decipher Script (int), Craft (int), Diplomacy (cha), Heal (wis), Knowledge (religion) (int), Listen (wis), Perform (cha), Scry (int), Sense Motive (wis), Spellcraft (int), Use Magic Device (cha). Skill points per level: 2 + int bonus.</p><p> Base Attack: Medium (as cleric)</p><p> Good Saves: Fort and Will</p><p> Poor Saves: Ref</p><p> </p><p>Level Special Abilities</p><p>1 Bardic music, +1 caster level</p><p>2 Rally, +1 caster level</p><p>3 Tone of Calm, +1 caster level </p><p>4 Hymn of Victory</p><p>5 Song of Angels, +1 caster level</p><p>6 +1 caster level</p><p>7 Unearthly Choir</p><p>8 +1 caster level</p><p>9 Note of Destruction, +1 caster level</p><p></p><p>CLASS FEATURES</p><p> Armor and Weapon Proficiency: Meistersingers gain no armor or weapon proficiencies.</p><p> Spells: The meistersinger may choose a preexisting spellcasting class to increase his caster level in. The meistersinger may choose a different class each time he has the opportunity to increase a caster level. No other class abilities are gained from increasing his caster level.</p><p> Bardic Music (Ex, Su and Sp): The meistersinger’s levels stack with bard levels for bardic music purposes.</p><p> Rally (Su): Using bardic music, the meistersinger can counter fear effects if his perform check exceeds the fear effect’s save DC.</p><p> Tone of Calm (Sp): The meistersinger may cast calm emotions as a use of bardic music. This is a sonic, mind-affecting ability. The save DC is 15 + cha modifier; it is otherwise just like the spell.</p><p> Hymn of Victory (Su): If the meistersinger has at least 10 ranks in perform, he can use his inspire courage ability to greater effect by calling on his divine patron’s blessings. The hymn grants a +1 morale bonus on attack and weapon damage rolls; a +2 morale bonus on saves against fear and charm effects; and, to followers of your religion, a +1 sacred bonus on attacks and saves. This counts as two uses of your bardic music for the day; it is a mind-affecting sonic ability.</p><p> Song of Angels (Sp): Depending on the meistersinger’s alignment and religion, this ability may be known as the song of devils, song of slaadi, etc. He sings religious energy at enemies of his faith as a full round action, and it functions as a dispel evil, law, chaos or good. The meistersinger may sing to dispel any alignment to which his is opposed.</p><p> Unearthly Choir (Sp): The meistersinger may use his bardic music to damage targets in a cone. An unearthly choir is more effective with other creatures aiding the meistersinger. The cone goes out to short range (25’ + 5’/2 levels) if he sings it alone, deafening all within it for 2d4 rounds if they fail a Fort save (DC 15 + cha modifier). If two to six bards join in the choir and at least one of them is a meistersinger, it becomes a cone out to medium range (100’ + 10’/level of the directing meistersinger) that causes 5d4 hp of damage, deafness for 2d4 minutes, and stuns all creatures in the cone for 2d4 rounds. Creatures in the cone receive a Fort save, DC 20 + cha bonus) for a partial effect: 1 round of stunning, 1d4 rounds of deafness and half damage. If more than six bards join together and are directed by at least three meistersingers the cone of sound deals 5d8 hp of damage and a save indicates 1d4 rounds of dazing after the initial round of stunning. This is a sonic effect that counts as one use of the meistersinger’s bardic music ability for the day.</p><p> Note of Destruction (Su): The meistersinger’s bardic music can be used to damage or destroy objects. The meistersinger can strike a high pitch that deals 10d6 points of damage to a single object within close range, ignoring its hardness. The object receives a Fort save for half damage, DC20 + cha bonus.</p><p> </p><p></p><p>I'll post a few more things later in the day...</p></blockquote><p></p>
[QUOTE="the Jester, post: 489498, member: 1210"] Here's a start for ya! MEISTERSINGER Some religious orders maintain choirs of holy singers. These singers learn to use their voices as musical channels for divine power. Many Galadorian churches maintain orders of meistersingers, but they are far from the only ones. Meistersingers are also knows for their tendency to travel in groups, as their power increases with the harmonies they produce. Hit Die: d6 Prerequisites: Perform (8 ranks). Cooperative Spell. Bardic music ability. Divine spells. Class Skills: Concentration (con), Decipher Script (int), Craft (int), Diplomacy (cha), Heal (wis), Knowledge (religion) (int), Listen (wis), Perform (cha), Scry (int), Sense Motive (wis), Spellcraft (int), Use Magic Device (cha). Skill points per level: 2 + int bonus. Base Attack: Medium (as cleric) Good Saves: Fort and Will Poor Saves: Ref Level Special Abilities 1 Bardic music, +1 caster level 2 Rally, +1 caster level 3 Tone of Calm, +1 caster level 4 Hymn of Victory 5 Song of Angels, +1 caster level 6 +1 caster level 7 Unearthly Choir 8 +1 caster level 9 Note of Destruction, +1 caster level CLASS FEATURES Armor and Weapon Proficiency: Meistersingers gain no armor or weapon proficiencies. Spells: The meistersinger may choose a preexisting spellcasting class to increase his caster level in. The meistersinger may choose a different class each time he has the opportunity to increase a caster level. No other class abilities are gained from increasing his caster level. Bardic Music (Ex, Su and Sp): The meistersinger’s levels stack with bard levels for bardic music purposes. Rally (Su): Using bardic music, the meistersinger can counter fear effects if his perform check exceeds the fear effect’s save DC. Tone of Calm (Sp): The meistersinger may cast calm emotions as a use of bardic music. This is a sonic, mind-affecting ability. The save DC is 15 + cha modifier; it is otherwise just like the spell. Hymn of Victory (Su): If the meistersinger has at least 10 ranks in perform, he can use his inspire courage ability to greater effect by calling on his divine patron’s blessings. The hymn grants a +1 morale bonus on attack and weapon damage rolls; a +2 morale bonus on saves against fear and charm effects; and, to followers of your religion, a +1 sacred bonus on attacks and saves. This counts as two uses of your bardic music for the day; it is a mind-affecting sonic ability. Song of Angels (Sp): Depending on the meistersinger’s alignment and religion, this ability may be known as the song of devils, song of slaadi, etc. He sings religious energy at enemies of his faith as a full round action, and it functions as a dispel evil, law, chaos or good. The meistersinger may sing to dispel any alignment to which his is opposed. Unearthly Choir (Sp): The meistersinger may use his bardic music to damage targets in a cone. An unearthly choir is more effective with other creatures aiding the meistersinger. The cone goes out to short range (25’ + 5’/2 levels) if he sings it alone, deafening all within it for 2d4 rounds if they fail a Fort save (DC 15 + cha modifier). If two to six bards join in the choir and at least one of them is a meistersinger, it becomes a cone out to medium range (100’ + 10’/level of the directing meistersinger) that causes 5d4 hp of damage, deafness for 2d4 minutes, and stuns all creatures in the cone for 2d4 rounds. Creatures in the cone receive a Fort save, DC 20 + cha bonus) for a partial effect: 1 round of stunning, 1d4 rounds of deafness and half damage. If more than six bards join together and are directed by at least three meistersingers the cone of sound deals 5d8 hp of damage and a save indicates 1d4 rounds of dazing after the initial round of stunning. This is a sonic effect that counts as one use of the meistersinger’s bardic music ability for the day. Note of Destruction (Su): The meistersinger’s bardic music can be used to damage or destroy objects. The meistersinger can strike a high pitch that deals 10d6 points of damage to a single object within close range, ignoring its hardness. The object receives a Fort save for half damage, DC20 + cha bonus. I'll post a few more things later in the day... [/QUOTE]
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