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General Tabletop Discussion
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Bard's magical items
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<blockquote data-quote="Greenfield" data-source="post: 7199550" data-attributes="member: 6669384"><p>Off the top of my head?</p><p></p><p>Your suggested items seem okay.</p><p></p><p>DMG Items for Bards:</p><p></p><p>Circlet of Persuasion - Lot's of good stuff for the price.</p><p>Pipes of Pain - Be careful with these, since they affect allies as well as enemies.</p><p>Pipes of the Sewers - Think of it as Summon Distraction.</p><p>Chime of Opening - Not really Bard specific, but it's in the general class of magical music, so...</p><p>Chime of Interruption - See above</p><p>Lyre of Building - The ability to , once a day, render every structure within hundreds of feet to be absolutely indestructible is not to be under rated. Ironically, it's titular ability, building only works once a week.</p><p>Cloak of Charisma - Odd factoid on this is that, as written, the caster doesn't have to wear the Cloak, they just have to have it in their possession. The item itself is essentially slotless.</p><p>Cape of the Montebank - Excellent tool for dramatic entrances and exits. Bards, not being good close combat types, can use it for one instant get away per day.</p><p>Drums of Panic - Power to scatter foes en mass</p><p>Boots of Striding and Springing - Again, battlefield maneuverability is often better than armor class, and Bards have functional limits on the latter.</p><p>Rod of Splendor - The +6 Charisma is nice, as is the instant Liberace suit when needed, but never underestimate the ability to throw an instant party.</p><p>Eyes of Charming - Pricey at 56k, but not too shabby in combat or out.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7199550, member: 6669384"] Off the top of my head? Your suggested items seem okay. DMG Items for Bards: Circlet of Persuasion - Lot's of good stuff for the price. Pipes of Pain - Be careful with these, since they affect allies as well as enemies. Pipes of the Sewers - Think of it as Summon Distraction. Chime of Opening - Not really Bard specific, but it's in the general class of magical music, so... Chime of Interruption - See above Lyre of Building - The ability to , once a day, render every structure within hundreds of feet to be absolutely indestructible is not to be under rated. Ironically, it's titular ability, building only works once a week. Cloak of Charisma - Odd factoid on this is that, as written, the caster doesn't have to wear the Cloak, they just have to have it in their possession. The item itself is essentially slotless. Cape of the Montebank - Excellent tool for dramatic entrances and exits. Bards, not being good close combat types, can use it for one instant get away per day. Drums of Panic - Power to scatter foes en mass Boots of Striding and Springing - Again, battlefield maneuverability is often better than armor class, and Bards have functional limits on the latter. Rod of Splendor - The +6 Charisma is nice, as is the instant Liberace suit when needed, but never underestimate the ability to throw an instant party. Eyes of Charming - Pricey at 56k, but not too shabby in combat or out. [/QUOTE]
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