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Bards Should Be Half-Casters in 5.5e/6e
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<blockquote data-quote="James Gasik" data-source="post: 8578878" data-attributes="member: 6877472"><p>In a system like this, the average player character would need higher ability scores all around, since, no matter what you do, there's always going to be something that's more important. But if a character with 14 in all ability scores looks better than a character with a 17, a 15, a 12, and a bunch of ability scores 10 or less (just pulling numbers out of thin air here), then everything should be fine and dandy. I know that's not simple, and further, against how some people want to play, they like high numbers and low numbers.</p><p></p><p>But when, say, all of social interaction is primarily Charisma, with a secondary in Wisdom (for Insight), and a player doesn't feel they can afford a high Charisma because they feel they need two 16's elsewhere, that creates a scenario where during social interactions, the very heart of roleplaying, some players sit out because they don't talk good.</p><p></p><p>When, again, Intelligence does very little for most characters, you get players who will be useless when an Int check or save actually comes up. Like a high level Fighter for whom escaping a Maze or noticing an illusion is a literal impossibility.</p><p></p><p>I wonder if this is the reason there are so many Charisma-using classes, to make sure someone in the party has a passing degree of eloquence.</p><p></p><p>Like I said, this is all wishful thinking, 5e isn't going to change, and a system with more complexity is going to have a smaller player base. Plus, it's quite possible I'm making some logical error. Who can say? It's a thought exercise at best.</p><p></p><p>However, maybe if the game had more "derived characteristics" things would change. Like having Initiative be Dex + Wis divided by 2, or speed is 10 + (Str bonus + Dex bonus x 5) feet per turn.</p><p></p><p>Anyways, I'm way off topic here, sorry.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8578878, member: 6877472"] In a system like this, the average player character would need higher ability scores all around, since, no matter what you do, there's always going to be something that's more important. But if a character with 14 in all ability scores looks better than a character with a 17, a 15, a 12, and a bunch of ability scores 10 or less (just pulling numbers out of thin air here), then everything should be fine and dandy. I know that's not simple, and further, against how some people want to play, they like high numbers and low numbers. But when, say, all of social interaction is primarily Charisma, with a secondary in Wisdom (for Insight), and a player doesn't feel they can afford a high Charisma because they feel they need two 16's elsewhere, that creates a scenario where during social interactions, the very heart of roleplaying, some players sit out because they don't talk good. When, again, Intelligence does very little for most characters, you get players who will be useless when an Int check or save actually comes up. Like a high level Fighter for whom escaping a Maze or noticing an illusion is a literal impossibility. I wonder if this is the reason there are so many Charisma-using classes, to make sure someone in the party has a passing degree of eloquence. Like I said, this is all wishful thinking, 5e isn't going to change, and a system with more complexity is going to have a smaller player base. Plus, it's quite possible I'm making some logical error. Who can say? It's a thought exercise at best. However, maybe if the game had more "derived characteristics" things would change. Like having Initiative be Dex + Wis divided by 2, or speed is 10 + (Str bonus + Dex bonus x 5) feet per turn. Anyways, I'm way off topic here, sorry. [/QUOTE]
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