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Barkskin *Might* Be the Worst Spell Description I've Ever Read
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<blockquote data-quote="Charlaquin" data-source="post: 7510451" data-attributes="member: 6779196"><p>How so? In what way is skin of bark harder to make contact with than skin of... skin? It may be more difficult to <em>penetrate</em>, but it is not more difficult to <em>hit</em>.</p><p></p><p></p><p>Well, yeah. Oak trees are objects. Objects’ AC represents the difficulty of damaging them, not the difficulty of hitting them.</p><p></p><p></p><p>With you so far.</p><p></p><p></p><p>Except Druids are creatures, and a creature’s AC represents the difficulty of hitting it, not the difficulty of damaging it. That 13 + 2 + 2 = 17 represents the difficulty of getting around that shield, to a gap in that armor, while the Druid is trying to dodge. The druid’s skin being hard as bark doesn’t enter into that calculation, because it doesn’t make the Druid more difficult to hit, it makes them more difficult to damage, which in the case of objects like oak trees, is modeled with an AC value. So, if an attack hits the Druid (by beating their 17 AC), it is then compared to the difficulty of damaging them (represented by their 16 AC). For simplicity’s sake, we can just say the Druid’s AC can’t be less than 16, rather than saying he has two different AC values.</p><p></p><p>Personally I think it’s dumb that creatures and objects use the same mechanic to represent different things, but since that’s how D&D does it, this effect seems perfectly reasonable within the rules of D&D.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7510451, member: 6779196"] How so? In what way is skin of bark harder to make contact with than skin of... skin? It may be more difficult to [I]penetrate[/I], but it is not more difficult to [I]hit[/I]. Well, yeah. Oak trees are objects. Objects’ AC represents the difficulty of damaging them, not the difficulty of hitting them. With you so far. Except Druids are creatures, and a creature’s AC represents the difficulty of hitting it, not the difficulty of damaging it. That 13 + 2 + 2 = 17 represents the difficulty of getting around that shield, to a gap in that armor, while the Druid is trying to dodge. The druid’s skin being hard as bark doesn’t enter into that calculation, because it doesn’t make the Druid more difficult to hit, it makes them more difficult to damage, which in the case of objects like oak trees, is modeled with an AC value. So, if an attack hits the Druid (by beating their 17 AC), it is then compared to the difficulty of damaging them (represented by their 16 AC). For simplicity’s sake, we can just say the Druid’s AC can’t be less than 16, rather than saying he has two different AC values. Personally I think it’s dumb that creatures and objects use the same mechanic to represent different things, but since that’s how D&D does it, this effect seems perfectly reasonable within the rules of D&D. [/QUOTE]
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Barkskin *Might* Be the Worst Spell Description I've Ever Read
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