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Story Hour
Barrow of the Forgotten Story Hour - Complete! 8/13/08
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<blockquote data-quote="Abciximab" data-source="post: 3976818" data-attributes="member: 46017"><p style="text-align: center"><strong>Puzzles</strong></p><p></p><p>“Ok, good or evil, it’s obvious something has been sealed in there,” said Celtir as he examined the sealed vault. “The question is, do we open it?”</p><p></p><p>“We open it,” Wencis answered.</p><p></p><p>A couple quick tugs showed it was firmly set. As they pulled and levered, they heard a short squeak from within. Sharing a puzzled look, Frankie and Celtir stepped to either side of the door. The two of them worked at the door for a couple of minutes before finally levering off the door. A young girl tumbled out, disheveled and frightened. </p><p></p><p>“Little Miss Yurling, I assume,” said Celtir. A brief examination showed she was frightened, hungry and thirsty but otherwise ok. “We should take her back.”</p><p></p><p>“Bah, it’s a 15 minute walk though the safest place in the realms, we have more important things to do here," said Bootsy.</p><p></p><p>A short discussion and it was agreed, she would walk back alone. She would run back, as it turned out. </p><p></p><p>Celtir and Wencis shared a guilty look and then moved to the east where there was another door. Beyond was a passage with the statue of a woman. There were small fountains on either side of her set in niches along the northern wall. A closed stone door stood opposite and more vaults lined the east wall, all obviously looted. Beyond the second fountain was a hall leading off to the north. As they stepped in, they noted the hall smelled like rain. Bootsy moved to inspect the fountains and the statue while Celtir moved beyond to look down the hall. The others inspected the stone door. </p><p></p><p>“Nothing exciting here,” said Bootsy as he walked around the statue. “What’s everyone else got?”</p><p></p><p>“Seems like a simple stone door here,” answered Wencis, with a shrug.</p><p></p><p>“Well, I’ve got something interesting,” answered Celtir. The others moved to look. Two short sets of stairs led down to a stone door with no obvious handle and a strange carving. Engraved into the door was a Beholder, also known as an eye tyrant, with words carved beneath. </p><p></p><p><em>Magic Dies, Fast Men Slow, The Passage You Seek is not Below.</em></p><p><em>Eye of Death, Eye of Stone, The Key to Passage They Haven’t Shown.</em></p><p><em>Fear and Mind, You Can Say, Will Move You Around in the Wrong Way.</em></p><p><em>Friends are Shy, Sleep in Rest, Neither Points to the Passage That’s Best.</em></p><p><em>Enemy Friend, Painful Wound, Oblivion Aids it is Runed.</em></p><p></p><p>Bootsy had to look twice to make sure he was seeing the same thing as everyone else. “Well, the images seem to indicate the different effects of the Beholders eyes. Oblivion aids? What the nine hells does that mean?” he asked.</p><p></p><p>“Maybe it has something to do with opening the door,” Celtir answered, as he pushed on the door. “It won’t budge.”</p><p></p><p>“Well let’s check the other stone door,” said Wencis.</p><p></p><p>They all moved back to the other door and Frankie stepped up and pulled it open. Three steps led down to a large vault. As he stood there he heard a low whirring sound that quickly faded away. A statue stood to the east, a man in robes holding a book, eyes downcast. Two sarcophagi sat at the base of the stair, small niches were built into each of the walls in no particular pattern. The entire place looked as though it had just been cleaned. </p><p></p><p>“Well, this doesn’t seem the slightest bit suspicious,” Bootsy stated sarcastically. “Stand back, I’ve an idea.” He spread his arms before him and summoned forth a dog within the room. The moment it appeared, four small mechanical creatures that resembled wasps flew from the niches and struck at the animal with sharp proboscis. The animal started stumbling about, biting one of the creatures and crushing it within its jaws. The dog was obviously affected by something more then just the obvious wounds as it clumsily lashed out again before disappearing back to its home plane. Bootsy slammed the door shut. </p><p></p><p>“How many more times can you do that?” asked Wencis.</p><p></p><p>“Bah, waste of resources, everyone ready a missile weapon. Frankie, get ready to open the door,” said Bootsy as he loaded his crossbow.</p><p></p><p>Once they were all ready, they pulled open the door. Bootsy threw in his pack and, as the creatures came out to inspect the disturbance, bolts and arrows flew and two more of the creatures fell to the floor. As the last turned toward the doorway, Bootsy stepped forward and slammed the door shut. “One more time ought to do it,” he said as he smiled and stepped back to reload his crossbow.</p><p></p><p>Less then 20 seconds later they were all within the vault, inspecting its contents. “There’s nothing interesting about the statue, nothing written in the book. He is looking down though, wasn’t there something about a ‘passage below’ on that other door?” Bootsy asked.</p><p></p><p>“I think it was ‘not below’,” answered Wencis.</p><p></p><p>“The sarcophagi don’t move,” said Celtir. ”Let’s see what’s inside. Frankie, give me a hand here.” After a brief struggle the two of them forced open the two sarcophagi. “Well nothing obvious. I hate to do it but…” He leaned over, slicing at the linen and burial robes of one of the bodies. Beneath was a small metal tube with a striker. He lifted them out and, with a quick look at those gathered around him, shrugged and hit the metal tube with the striker. A short crystal clear chime sounded for a moment and then faded away. Nothing happened. “Ok, back to the other door.”</p><p></p><p>Standing once again in front of the “Beholder Door”, Celtir sounded the chime once again. Again the chime rang for a short time but then disintegrated into dust. With a doubtful look back at his companions he pushed against the door. The door slid back, then to the side, revealing an oddly shaped room beyond. Bright white light illuminated a room that was divided into four distinct areas with tiled floors. Each octagonal area was roughly the same size. The closest had a stylized eye carved into the center tile. As they entered, they spread out, each going to a different area. Bootsy stepped up to the eye and cast Detect Magic. “This whole area radiates a strong aura of magic, I can’t differentiate any part of this place from another,” he stated. Then, shrugging, he stepped onto the eye. He felt magic wash over him, dispelling the Mage Armor he had cast earlier as well as the Detect Magic he had just cast. “Damn”, he swore as he stepped away to renew his Mage Armor.</p><p></p><p>Wencis went to the North. There he saw 3 tiles with carvings, 2 of them were not firmly set into the floor. “Oblivion aids…”, he said quietly. “There’s a carving of a man being disintegrated here.” He looked closely at the tile, and then stepped upon it. “Nothing here,” he called back to the others.</p><p></p><p>Frankie was investigating the three carved tiles to the east, while Celtir made a quick circuit throughout the areas. “The images are in a different order if you follow them left to right. Look, some of them can be moved.” He reached down and lifted two of the tiles from the western room. “Drop this one back one…” he started, thinking out loud. Making a few trips back and forth, he placed the tiles in the same order around the rooms as they were on the door. They heard a brief yell from Wencis, who was still standing on the tile in the middle of the north room. Frankie in the east and Celtir in the west looked to Bootsy, who was still standing in the central area. “It’s ok. The tile just disappeared below him. Judging from the short duration of his scream, the drop couldn’t have been that far.”</p><p></p><p>They all moved to look down the newly opened exit in the floor of the north room. Wencis looked up at them looking a little sheepish. “Wasn’t expecting that,” he simply stated.</p><p></p><p>As the others climbed down the ladder into the small space, Wencis moved down the stairs to the east to make room. Five feet down there was a landing where the stairs turned to the south. As he started down, he noticed some movement in a pile of bones on the next landing. At almost the same moment a distant howl sounded as two doglike skeletons rose from the piles. “More skeletons,” he shouted over his shoulder as he moved down to strike at the wolves with his hammer. The others came down quickly, squeezing around one another in the small space, trying to get to a position where they would be most useful. Frankie moved to the front, striking at them with his axe. He found it hard to find a good place to strike the hollow creatures, but with his strength his blade still did significant damage. One of the creatures bit Frankie on the leg, but the two were no match for the companions organized offence and fell quickly. </p><p></p><p>As Wencis stepped down the last flight of steps to the west, a huge rotting creature stepped forth and swung a meaty fist at him. He managed to dodge the attack even in the narrow stair and again he called out, “Undead… uh, I think it was once an ogre, it’s big whatever it was!”</p><p></p><p>Once more, there was a rush through the cramped space as Frankie and Celtir fought their way to the front, each slashing at the creature and damaging it somewhat. Bootsy, now out of Holy Water, broke out the acid. The effect on the undead was about the same, though his allies did not appreciate the splashing drops that pitted their armor. The large creature lashed out at those moving around it, though the cramped quarters seemed to be working against it. As Frankie dug his axe into the creature’s leg, the creature finally made contact. It struck Frankie with a solid blow across his head, though this proved to be the zombies undoing. Frankie was stunned for just a moment and then grew enraged. Frothing at the mouth, he lashed out again, this time burying his axe deep into the chest of the zombie. The creature fell to the ground with a loud thump.</p><p></p><p>“I think we need a break,” said Bootsy. “Our resources are sapped. How long have we been at this?”</p><p></p><p>“Uh, about 45 minutes…” answered Wencis.</p><p></p><p>The companions looked at each other and, shaking their heads, headed back up the stairs.</p><p></p><p>End of Session 1.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 3976818, member: 46017"] [CENTER][B]Puzzles[/B][/CENTER] “Ok, good or evil, it’s obvious something has been sealed in there,” said Celtir as he examined the sealed vault. “The question is, do we open it?” “We open it,” Wencis answered. A couple quick tugs showed it was firmly set. As they pulled and levered, they heard a short squeak from within. Sharing a puzzled look, Frankie and Celtir stepped to either side of the door. The two of them worked at the door for a couple of minutes before finally levering off the door. A young girl tumbled out, disheveled and frightened. “Little Miss Yurling, I assume,” said Celtir. A brief examination showed she was frightened, hungry and thirsty but otherwise ok. “We should take her back.” “Bah, it’s a 15 minute walk though the safest place in the realms, we have more important things to do here," said Bootsy. A short discussion and it was agreed, she would walk back alone. She would run back, as it turned out. Celtir and Wencis shared a guilty look and then moved to the east where there was another door. Beyond was a passage with the statue of a woman. There were small fountains on either side of her set in niches along the northern wall. A closed stone door stood opposite and more vaults lined the east wall, all obviously looted. Beyond the second fountain was a hall leading off to the north. As they stepped in, they noted the hall smelled like rain. Bootsy moved to inspect the fountains and the statue while Celtir moved beyond to look down the hall. The others inspected the stone door. “Nothing exciting here,” said Bootsy as he walked around the statue. “What’s everyone else got?” “Seems like a simple stone door here,” answered Wencis, with a shrug. “Well, I’ve got something interesting,” answered Celtir. The others moved to look. Two short sets of stairs led down to a stone door with no obvious handle and a strange carving. Engraved into the door was a Beholder, also known as an eye tyrant, with words carved beneath. [I]Magic Dies, Fast Men Slow, The Passage You Seek is not Below. Eye of Death, Eye of Stone, The Key to Passage They Haven’t Shown. Fear and Mind, You Can Say, Will Move You Around in the Wrong Way. Friends are Shy, Sleep in Rest, Neither Points to the Passage That’s Best. Enemy Friend, Painful Wound, Oblivion Aids it is Runed.[/I] Bootsy had to look twice to make sure he was seeing the same thing as everyone else. “Well, the images seem to indicate the different effects of the Beholders eyes. Oblivion aids? What the nine hells does that mean?” he asked. “Maybe it has something to do with opening the door,” Celtir answered, as he pushed on the door. “It won’t budge.” “Well let’s check the other stone door,” said Wencis. They all moved back to the other door and Frankie stepped up and pulled it open. Three steps led down to a large vault. As he stood there he heard a low whirring sound that quickly faded away. A statue stood to the east, a man in robes holding a book, eyes downcast. Two sarcophagi sat at the base of the stair, small niches were built into each of the walls in no particular pattern. The entire place looked as though it had just been cleaned. “Well, this doesn’t seem the slightest bit suspicious,” Bootsy stated sarcastically. “Stand back, I’ve an idea.” He spread his arms before him and summoned forth a dog within the room. The moment it appeared, four small mechanical creatures that resembled wasps flew from the niches and struck at the animal with sharp proboscis. The animal started stumbling about, biting one of the creatures and crushing it within its jaws. The dog was obviously affected by something more then just the obvious wounds as it clumsily lashed out again before disappearing back to its home plane. Bootsy slammed the door shut. “How many more times can you do that?” asked Wencis. “Bah, waste of resources, everyone ready a missile weapon. Frankie, get ready to open the door,” said Bootsy as he loaded his crossbow. Once they were all ready, they pulled open the door. Bootsy threw in his pack and, as the creatures came out to inspect the disturbance, bolts and arrows flew and two more of the creatures fell to the floor. As the last turned toward the doorway, Bootsy stepped forward and slammed the door shut. “One more time ought to do it,” he said as he smiled and stepped back to reload his crossbow. Less then 20 seconds later they were all within the vault, inspecting its contents. “There’s nothing interesting about the statue, nothing written in the book. He is looking down though, wasn’t there something about a ‘passage below’ on that other door?” Bootsy asked. “I think it was ‘not below’,” answered Wencis. “The sarcophagi don’t move,” said Celtir. ”Let’s see what’s inside. Frankie, give me a hand here.” After a brief struggle the two of them forced open the two sarcophagi. “Well nothing obvious. I hate to do it but…” He leaned over, slicing at the linen and burial robes of one of the bodies. Beneath was a small metal tube with a striker. He lifted them out and, with a quick look at those gathered around him, shrugged and hit the metal tube with the striker. A short crystal clear chime sounded for a moment and then faded away. Nothing happened. “Ok, back to the other door.” Standing once again in front of the “Beholder Door”, Celtir sounded the chime once again. Again the chime rang for a short time but then disintegrated into dust. With a doubtful look back at his companions he pushed against the door. The door slid back, then to the side, revealing an oddly shaped room beyond. Bright white light illuminated a room that was divided into four distinct areas with tiled floors. Each octagonal area was roughly the same size. The closest had a stylized eye carved into the center tile. As they entered, they spread out, each going to a different area. Bootsy stepped up to the eye and cast Detect Magic. “This whole area radiates a strong aura of magic, I can’t differentiate any part of this place from another,” he stated. Then, shrugging, he stepped onto the eye. He felt magic wash over him, dispelling the Mage Armor he had cast earlier as well as the Detect Magic he had just cast. “Damn”, he swore as he stepped away to renew his Mage Armor. Wencis went to the North. There he saw 3 tiles with carvings, 2 of them were not firmly set into the floor. “Oblivion aids…”, he said quietly. “There’s a carving of a man being disintegrated here.” He looked closely at the tile, and then stepped upon it. “Nothing here,” he called back to the others. Frankie was investigating the three carved tiles to the east, while Celtir made a quick circuit throughout the areas. “The images are in a different order if you follow them left to right. Look, some of them can be moved.” He reached down and lifted two of the tiles from the western room. “Drop this one back one…” he started, thinking out loud. Making a few trips back and forth, he placed the tiles in the same order around the rooms as they were on the door. They heard a brief yell from Wencis, who was still standing on the tile in the middle of the north room. Frankie in the east and Celtir in the west looked to Bootsy, who was still standing in the central area. “It’s ok. The tile just disappeared below him. Judging from the short duration of his scream, the drop couldn’t have been that far.” They all moved to look down the newly opened exit in the floor of the north room. Wencis looked up at them looking a little sheepish. “Wasn’t expecting that,” he simply stated. As the others climbed down the ladder into the small space, Wencis moved down the stairs to the east to make room. Five feet down there was a landing where the stairs turned to the south. As he started down, he noticed some movement in a pile of bones on the next landing. At almost the same moment a distant howl sounded as two doglike skeletons rose from the piles. “More skeletons,” he shouted over his shoulder as he moved down to strike at the wolves with his hammer. The others came down quickly, squeezing around one another in the small space, trying to get to a position where they would be most useful. Frankie moved to the front, striking at them with his axe. He found it hard to find a good place to strike the hollow creatures, but with his strength his blade still did significant damage. One of the creatures bit Frankie on the leg, but the two were no match for the companions organized offence and fell quickly. As Wencis stepped down the last flight of steps to the west, a huge rotting creature stepped forth and swung a meaty fist at him. He managed to dodge the attack even in the narrow stair and again he called out, “Undead… uh, I think it was once an ogre, it’s big whatever it was!” Once more, there was a rush through the cramped space as Frankie and Celtir fought their way to the front, each slashing at the creature and damaging it somewhat. Bootsy, now out of Holy Water, broke out the acid. The effect on the undead was about the same, though his allies did not appreciate the splashing drops that pitted their armor. The large creature lashed out at those moving around it, though the cramped quarters seemed to be working against it. As Frankie dug his axe into the creature’s leg, the creature finally made contact. It struck Frankie with a solid blow across his head, though this proved to be the zombies undoing. Frankie was stunned for just a moment and then grew enraged. Frothing at the mouth, he lashed out again, this time burying his axe deep into the chest of the zombie. The creature fell to the ground with a loud thump. “I think we need a break,” said Bootsy. “Our resources are sapped. How long have we been at this?” “Uh, about 45 minutes…” answered Wencis. The companions looked at each other and, shaking their heads, headed back up the stairs. End of Session 1. [/QUOTE]
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