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*Dungeons & Dragons
Barrowmaze, Stonehell, Arden Vul, Rappan Athuk and other Megadungeons
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<blockquote data-quote="Retreater" data-source="post: 9272336" data-attributes="member: 42040"><p>I've run quite a bit of Barrowmaze (in 5e). It wasn't deadly - like at all. I ran it for my wife and her brother on Roll20 during the pandemic. Each of them had 2 characters and I had an NPC healbot (so 5 characters). I did gold for XP in 5e, and it kept a good pace. But again, it was very easy. I think we got halfway through it - maybe one character death. It's pretty straightforward with no changes in elevation, no levels, no slides, teleports, meaningful secret doors, etc. I'd say that a party who makes a decent attempt to remember what they've done has zero chance of getting lost in the dungeon. Pretty bland too. Just a bunch of undead combat rooms, nothing that really stands out as especially memorable. </p><p></p><p>I ran a couple levels of Rappan Athuk in 3.x and then a few sessions in 5e. It's ... I guess I'd describe it as "ornate?" It's very labyrinthine and has a lot of diversity in the challenges. Depending on the version you get, it might be a little bloated, disjointed (as it was written by a pretty massive team over decades). I don't think it's good for a campaign, though. Like, go in for quests, short bursts. It just doesn't fit what I'd want for a campaign dungeon. Not enough factions, roleplaying potential, etc. </p><p></p><p>Arden Vul I've flipped through briefly. It's certainly big. </p><p></p><p>I haven't looked at Stonehell. </p><p></p><p>For me, I think something can be 5 levels and be a megadungeon. You don't need a 500 page book to be a megadungeon. The Lost City, Caverns of Thracia, etc., are better for campaign dungeons. And if you're looking at old school play, I think something that size can last many months.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9272336, member: 42040"] I've run quite a bit of Barrowmaze (in 5e). It wasn't deadly - like at all. I ran it for my wife and her brother on Roll20 during the pandemic. Each of them had 2 characters and I had an NPC healbot (so 5 characters). I did gold for XP in 5e, and it kept a good pace. But again, it was very easy. I think we got halfway through it - maybe one character death. It's pretty straightforward with no changes in elevation, no levels, no slides, teleports, meaningful secret doors, etc. I'd say that a party who makes a decent attempt to remember what they've done has zero chance of getting lost in the dungeon. Pretty bland too. Just a bunch of undead combat rooms, nothing that really stands out as especially memorable. I ran a couple levels of Rappan Athuk in 3.x and then a few sessions in 5e. It's ... I guess I'd describe it as "ornate?" It's very labyrinthine and has a lot of diversity in the challenges. Depending on the version you get, it might be a little bloated, disjointed (as it was written by a pretty massive team over decades). I don't think it's good for a campaign, though. Like, go in for quests, short bursts. It just doesn't fit what I'd want for a campaign dungeon. Not enough factions, roleplaying potential, etc. Arden Vul I've flipped through briefly. It's certainly big. I haven't looked at Stonehell. For me, I think something can be 5 levels and be a megadungeon. You don't need a 500 page book to be a megadungeon. The Lost City, Caverns of Thracia, etc., are better for campaign dungeons. And if you're looking at old school play, I think something that size can last many months. [/QUOTE]
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Barrowmaze, Stonehell, Arden Vul, Rappan Athuk and other Megadungeons
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