Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Barrowmaze, Stonehell, Arden Vul, Rappan Athuk and other Megadungeons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9306810" data-attributes="member: 7026594"><p>Stonehell is great, though the treasure is pretty darn light. I recommend at least doubling it to meet Moldvay's guidelines for pace of advancement if you're running xp for treasure.</p><p></p><p>It is also where I had for the first time one of the iconic megadungeon experiences. The actual threat of getting lost. I played in an online game of it where the DM ran combat theater of the mind, and had us navigate the dungeon on Roll20 using a single token for the party on 10' grid maps. With a 30' light bubble in each direction for torches (dynamic lighting; so we could only see that 7 square wide circle at any given time). And it was on us to map.</p><p></p><p>More than once we navigated pretty fast and were not always painstaking with our maps. Several of the players had good memories and could generally navigate by memory pretty well. But one time we made a delve into some unfamiliar territory, weren't mapping very carefully, and woke up a spectre or something. We fled like crazy but took a wrong turn into a dead-end chamber on the way out! The spectre cornered us and drained one poor bastard while the rest of us fled again, thankfully figuring out the right exit path and making it out safe.</p><p></p><p>Definitely one thing that really struck me with Stonehell was the scale and the fun of navigating it.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9306810, member: 7026594"] Stonehell is great, though the treasure is pretty darn light. I recommend at least doubling it to meet Moldvay's guidelines for pace of advancement if you're running xp for treasure. It is also where I had for the first time one of the iconic megadungeon experiences. The actual threat of getting lost. I played in an online game of it where the DM ran combat theater of the mind, and had us navigate the dungeon on Roll20 using a single token for the party on 10' grid maps. With a 30' light bubble in each direction for torches (dynamic lighting; so we could only see that 7 square wide circle at any given time). And it was on us to map. More than once we navigated pretty fast and were not always painstaking with our maps. Several of the players had good memories and could generally navigate by memory pretty well. But one time we made a delve into some unfamiliar territory, weren't mapping very carefully, and woke up a spectre or something. We fled like crazy but took a wrong turn into a dead-end chamber on the way out! The spectre cornered us and drained one poor bastard while the rest of us fled again, thankfully figuring out the right exit path and making it out safe. Definitely one thing that really struck me with Stonehell was the scale and the fun of navigating it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Barrowmaze, Stonehell, Arden Vul, Rappan Athuk and other Megadungeons
Top