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<blockquote data-quote="embee" data-source="post: 8177254" data-attributes="member: 7026827"><p>That begs the question...</p><p></p><p>Who is going to buy the sword?</p><p></p><p>The farmer? He's a farmer. The sword doesn't help him farm. That longsword is of value to the player but not to the village. There's already an armory where there are swords if trouble strikes. The average person doesn't have one and the local lord probably doesn't want the populace to have swords either. </p><p></p><p>As it stands, I make swords and armor something that is not available for sale outside of cities. There's neither demand nor permission for it. If a PC wants a better weapon or armor, s/he can take it off a corpse or find it in a dungeon. The blacksmith is a blacksmith, not a weaponsmith and certainly not an armorer. </p><p></p><p>As to the weight-to-value, that's why I let players use hirelings. It gives something to spend gold on (services) and a reason to be in the world. </p><p></p><p>Skyrim is an okay example. However, even it needs patching to make it work (ie with mods like (surprise!) "Trade & Barter"). And remember, even in Skyrim, the alchemist won't buy a sword from you and the armorer won't buy apples from you. You need to go to the proper merchant. </p><p></p><p>Ultimately, I'm trying to think of a way to have a more robust (or at least functional) economy in the game and am trying to figure out if it can be patched with barter.</p></blockquote><p></p>
[QUOTE="embee, post: 8177254, member: 7026827"] That begs the question... Who is going to buy the sword? The farmer? He's a farmer. The sword doesn't help him farm. That longsword is of value to the player but not to the village. There's already an armory where there are swords if trouble strikes. The average person doesn't have one and the local lord probably doesn't want the populace to have swords either. As it stands, I make swords and armor something that is not available for sale outside of cities. There's neither demand nor permission for it. If a PC wants a better weapon or armor, s/he can take it off a corpse or find it in a dungeon. The blacksmith is a blacksmith, not a weaponsmith and certainly not an armorer. As to the weight-to-value, that's why I let players use hirelings. It gives something to spend gold on (services) and a reason to be in the world. Skyrim is an okay example. However, even it needs patching to make it work (ie with mods like (surprise!) "Trade & Barter"). And remember, even in Skyrim, the alchemist won't buy a sword from you and the armorer won't buy apples from you. You need to go to the proper merchant. Ultimately, I'm trying to think of a way to have a more robust (or at least functional) economy in the game and am trying to figure out if it can be patched with barter. [/QUOTE]
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