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<blockquote data-quote="Dausuul" data-source="post: 8177599" data-attributes="member: 58197"><p>Actually, as [USER=6779196]@Charlaquin[/USER] noted, that is precisely where barter does <em>not</em> happen. People's day-to-day needs don't arise in neat pairings. When Fern the Farmer breaks her plow blade, what are the chances that Bob the Blacksmith wants Fern's chickens on that exact day? What if Fern doesn't even have any spare chickens that day? Fern can't wait for a convenient need to arise; she needs a new plow right away so she can finish spring planting.</p><p></p><p>Within the community, with people you see every day, there are repeated interactions and high levels of trust. This makes various arrangements possible which are far superior to barter--credit (which is the basis of currency), or a gift economy, or what have you.</p><p></p><p>Trading <em>outside</em> the community is a much better scenario for barter. On the one hand, you aren't relying on it for day-to-day necessities. On the other hand, trust is low, so you can't use credit or "gift economy" arrangements. You want to do the deal right there and walk away with tangible goods.</p><p></p><p>It still doesn't make much sense for PCs, though, because the PCs are not farmers and have little to gain beyond a night's shelter and a hot meal. A village blacksmith has neither the skills nor the tools to outfit you in full plate. Hell, you'd be lucky to get a decently made shortsword. Anything the PCs are likely to want to buy is going to require a reasonably large civilization which will certainly have, and accept, gold.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8177599, member: 58197"] Actually, as [USER=6779196]@Charlaquin[/USER] noted, that is precisely where barter does [I]not[/I] happen. People's day-to-day needs don't arise in neat pairings. When Fern the Farmer breaks her plow blade, what are the chances that Bob the Blacksmith wants Fern's chickens on that exact day? What if Fern doesn't even have any spare chickens that day? Fern can't wait for a convenient need to arise; she needs a new plow right away so she can finish spring planting. Within the community, with people you see every day, there are repeated interactions and high levels of trust. This makes various arrangements possible which are far superior to barter--credit (which is the basis of currency), or a gift economy, or what have you. Trading [I]outside[/I] the community is a much better scenario for barter. On the one hand, you aren't relying on it for day-to-day necessities. On the other hand, trust is low, so you can't use credit or "gift economy" arrangements. You want to do the deal right there and walk away with tangible goods. It still doesn't make much sense for PCs, though, because the PCs are not farmers and have little to gain beyond a night's shelter and a hot meal. A village blacksmith has neither the skills nor the tools to outfit you in full plate. Hell, you'd be lucky to get a decently made shortsword. Anything the PCs are likely to want to buy is going to require a reasonably large civilization which will certainly have, and accept, gold. [/QUOTE]
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