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General Tabletop Discussion
*Pathfinder & Starfinder
Base spellcasting classes as prestige classes
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<blockquote data-quote="Silveras" data-source="post: 1280430" data-attributes="member: 6271"><p>1) As noted, the necessary skills are not class skills for any PC class. Forcing the player to take 5 levels of Expert is a good way to make them deeply unhappy (if their characters survive). The necessary skills would have to be made into Class skills for most of the other classes, otherwise all Wizards would have been Expert/Fighters (for example) before becoming Wizards. </p><p></p><p>2) All monsters would need their saving throws reduced to match the change. </p><p></p><p>3) All SR values must be re-written. </p><p></p><p>4) CRs of all monsters must be adjusted. </p><p></p><p>5) Level requirements of all Feats must be looked at. Item Creation feats may need to be adjusted down, or removed altogether from the rules. Many players consider Metamagic feats too expensive, slotwise, to use now; with such a requirement in place, that will become a much more common opinion. </p><p></p><p>6) Random treasure tables must be re-written to reflect that magic is suddenly MUCH less available. No more Rings, for example, and Potions/Scrolls just became much more rare. </p><p></p><p>7) Magic traps should be much more rare; there are now fewer people to make them. </p><p></p><p>8) Re-write any random encounter tables used, to reflect the new (generally higher) CRs of various monsters. </p><p></p><p>9) Costs of hired spellcasters just went up. </p><p></p><p>10) The default economy just changed. Effects are up to you. </p><p></p><p>In general, I think the ramifications are bigger than the effort is worth. As Anabstercorian mentioned, the D20 modern rules are already low-magic, and may be a better choice.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1280430, member: 6271"] 1) As noted, the necessary skills are not class skills for any PC class. Forcing the player to take 5 levels of Expert is a good way to make them deeply unhappy (if their characters survive). The necessary skills would have to be made into Class skills for most of the other classes, otherwise all Wizards would have been Expert/Fighters (for example) before becoming Wizards. 2) All monsters would need their saving throws reduced to match the change. 3) All SR values must be re-written. 4) CRs of all monsters must be adjusted. 5) Level requirements of all Feats must be looked at. Item Creation feats may need to be adjusted down, or removed altogether from the rules. Many players consider Metamagic feats too expensive, slotwise, to use now; with such a requirement in place, that will become a much more common opinion. 6) Random treasure tables must be re-written to reflect that magic is suddenly MUCH less available. No more Rings, for example, and Potions/Scrolls just became much more rare. 7) Magic traps should be much more rare; there are now fewer people to make them. 8) Re-write any random encounter tables used, to reflect the new (generally higher) CRs of various monsters. 9) Costs of hired spellcasters just went up. 10) The default economy just changed. Effects are up to you. In general, I think the ramifications are bigger than the effort is worth. As Anabstercorian mentioned, the D20 modern rules are already low-magic, and may be a better choice. [/QUOTE]
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Base spellcasting classes as prestige classes
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