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Basic Fantasy Role-Playing: An Entertaining Game With One Of The Most Robust Communities You'll Find
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<blockquote data-quote="Ravenheart87" data-source="post: 7730098" data-attributes="member: 79274"><p>I always find it amusing when people come with the "one magic missile" example. Magic Missile is a trap, the most worthless, useless spell, but people seem to be keen on chosing it because "oooh it does damage". If you expect the AD&D magic-user to be a damage dealer, then of course you will find it disappointing. Until level 5 when Fireball and Lightning bolt are available the magic-user is a utility class. Forget about Magic Missile. Sleep can automatically win an encounter without dealing damage, Charm can get you through situations where parley fails, and Hold Portal can save the whole party's hide. Low level AD&D isn't about combat, it's about survival, and the magic-user with the right spells can turn the tide in this.</p><p></p><p>Also note, that while the number of spell slots is indeed low, the magic user can use wands, scrolls, and other expendable magic items, which should be also part of the loot. People often forget about these, but for low level adventures they are invaluable. And if you are out of everything, you still don't have to melée with 1d4 HPs: you can use darts from a distance, or run away - since as I've told above, low level AD&D is a game of survival, not battling monsters at all cost. Heck, monsters even barely give any XP! It's not worth wasting resources on them unless needed - trick them, evade them, and escape with their treasures.</p></blockquote><p></p>
[QUOTE="Ravenheart87, post: 7730098, member: 79274"] I always find it amusing when people come with the "one magic missile" example. Magic Missile is a trap, the most worthless, useless spell, but people seem to be keen on chosing it because "oooh it does damage". If you expect the AD&D magic-user to be a damage dealer, then of course you will find it disappointing. Until level 5 when Fireball and Lightning bolt are available the magic-user is a utility class. Forget about Magic Missile. Sleep can automatically win an encounter without dealing damage, Charm can get you through situations where parley fails, and Hold Portal can save the whole party's hide. Low level AD&D isn't about combat, it's about survival, and the magic-user with the right spells can turn the tide in this. Also note, that while the number of spell slots is indeed low, the magic user can use wands, scrolls, and other expendable magic items, which should be also part of the loot. People often forget about these, but for low level adventures they are invaluable. And if you are out of everything, you still don't have to melée with 1d4 HPs: you can use darts from a distance, or run away - since as I've told above, low level AD&D is a game of survival, not battling monsters at all cost. Heck, monsters even barely give any XP! It's not worth wasting resources on them unless needed - trick them, evade them, and escape with their treasures. [/QUOTE]
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