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<blockquote data-quote="Tony Vargas" data-source="post: 7350940" data-attributes="member: 996"><p>Depends on what you're going for... </p><p>If you like the idea of lucking into a massive haul resulting in a sudden leap in competence, sure, give exp for treasure, and place treasure & monsters however.</p><p></p><p>If you like the idea of encouraging players to avoid fights, but overcome challenges, give exp for treasure, but place the treasure behind monsters &skill challenges normally worth that exp. Go through either and you've earned the exp, pick pointless fights, OTOH, no exp...</p><p></p><p>Race-as-class is little more than combining race & class. Halfling?</p><p> Halfling Thief. Dwarf? Dwarven Fighter. Elf? Eladrin Bladesinger.</p><p></p><p> Name level maps neatly to Paragon, you could have a Paragon Path for each class that did that...</p><p> No, just no. ;p</p><p>Maybe randomize stat placement? ...use an array, but roll which score goes where...</p><p> Just give all damage by powers instead of weapon, and give them in 'dice' - d6s - of damage. Weapons could have a modifier per die, it'd be about equivalent to a larger die</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7350940, member: 996"] Depends on what you're going for... If you like the idea of lucking into a massive haul resulting in a sudden leap in competence, sure, give exp for treasure, and place treasure & monsters however. If you like the idea of encouraging players to avoid fights, but overcome challenges, give exp for treasure, but place the treasure behind monsters &skill challenges normally worth that exp. Go through either and you've earned the exp, pick pointless fights, OTOH, no exp... Race-as-class is little more than combining race & class. Halfling? Halfling Thief. Dwarf? Dwarven Fighter. Elf? Eladrin Bladesinger. Name level maps neatly to Paragon, you could have a Paragon Path for each class that did that... No, just no. ;p Maybe randomize stat placement? ...use an array, but roll which score goes where... Just give all damage by powers instead of weapon, and give them in 'dice' - d6s - of damage. Weapons could have a modifier per die, it'd be about equivalent to a larger die [/QUOTE]
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