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<blockquote data-quote="AbdulAlhazred" data-source="post: 7352902" data-attributes="member: 82106"><p>Just make reaction a Diplomacy check and Morale (IE the enemy breaking) a function of Intimidate, so you can ROLL to break your opponents, taking up a standard action to do so, and the DC is based on typical morale factors, making it VERY hard to do at the start of a battle and then increasingly easy. Undead of course just ignore the whole thing! </p><p></p><p>I like the 'halflings as rangers' idea. I'd make elves Fighter/Wizard hybrid (yeah, its awkward, well you wanted to be an elf, deal!). Dwarves could be barbarians, or they could be a Slayer, wielding a big axe of course! </p><p></p><p>Paragon paths would take care of the 'political game', you'd just have to write up several of them that provide for variations of becoming a local ruler.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7352902, member: 82106"] Just make reaction a Diplomacy check and Morale (IE the enemy breaking) a function of Intimidate, so you can ROLL to break your opponents, taking up a standard action to do so, and the DC is based on typical morale factors, making it VERY hard to do at the start of a battle and then increasingly easy. Undead of course just ignore the whole thing! I like the 'halflings as rangers' idea. I'd make elves Fighter/Wizard hybrid (yeah, its awkward, well you wanted to be an elf, deal!). Dwarves could be barbarians, or they could be a Slayer, wielding a big axe of course! Paragon paths would take care of the 'political game', you'd just have to write up several of them that provide for variations of becoming a local ruler. [/QUOTE]
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