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Basic Roleplaying: A Played It Review
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<blockquote data-quote="foolcat" data-source="post: 9046977" data-attributes="member: 7005182"><p>I think it’s worth mentioning that while having characteristics, skills, and hit points like D&D, there are no classes or levels in BRP. Neither is there a hit point progression—raising the contributing characteristics after character creation is possible though, albeit time consuming. Skills are improved by using them. All in all BRP makes for grandiosely varied and detailed characters, without the pigeonholing nor power creep of class- and level-based RPGs. Experience levels of starting-out characters can be tuned with the amount of character points available at creation (the above-mentioned power levels are but baselines for the intended style of play), but even going with the Normal level tends to yield characters that can be quite competent in a few selected fields—so no Zero to Hero either in BRP.</p><p></p><p>My first contact with BRP was in the early 90s in the form of RuneQuest III, then published by Avalon Hill. AH had separated the basic rule book from the world of Glorantha, and RQ3 was marketed along the lines of being a generic fantasy system. It was great for worldbuilding, and I’ve played both Glorantha-based and homebrew campaigns with it. Back then, BRP was a sight for sore eyes to me.</p><p></p><p>I’m glad that BRP still gets the love it deserves, and while the Big Gold Book did a lot for BRP back in the day, this new incarnation is just awesome.</p></blockquote><p></p>
[QUOTE="foolcat, post: 9046977, member: 7005182"] I think it’s worth mentioning that while having characteristics, skills, and hit points like D&D, there are no classes or levels in BRP. Neither is there a hit point progression—raising the contributing characteristics after character creation is possible though, albeit time consuming. Skills are improved by using them. All in all BRP makes for grandiosely varied and detailed characters, without the pigeonholing nor power creep of class- and level-based RPGs. Experience levels of starting-out characters can be tuned with the amount of character points available at creation (the above-mentioned power levels are but baselines for the intended style of play), but even going with the Normal level tends to yield characters that can be quite competent in a few selected fields—so no Zero to Hero either in BRP. My first contact with BRP was in the early 90s in the form of RuneQuest III, then published by Avalon Hill. AH had separated the basic rule book from the world of Glorantha, and RQ3 was marketed along the lines of being a generic fantasy system. It was great for worldbuilding, and I’ve played both Glorantha-based and homebrew campaigns with it. Back then, BRP was a sight for sore eyes to me. I’m glad that BRP still gets the love it deserves, and while the Big Gold Book did a lot for BRP back in the day, this new incarnation is just awesome. [/QUOTE]
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