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Bastion rules: every pub owner is at least 13th level
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<blockquote data-quote="Epic Meepo" data-source="post: 9166970" data-attributes="member: 57073"><p>That's literally the complaint I made in the concluding sentence of the OP. You just quoted it for me: "Stables and Pubs shouldn't be de facto magic items which exist outside the gold-piece economy."</p><p></p><p>As in, "Things named for everyday objects [Stables and Pubs] shouldn't be priceless, level-gated rules objects [de facto magic items]." In my headspace, that's the same goalpost, implied in the first case and explicitly stated in the second.</p><p></p><p>However, it would appear I failed to clearly communicate that point. I suppose I spent too much effort being flippant, on the off chance someone would find my post as fun to read as it was to write. Based on some responses in this thread, I can see my strategy of writing something for my own enjoyment was not fully conducive to community discussion. I might have better conveyed my point by writing a serious dissertation.</p><p></p><p>In an effort to expunge any unnecessary sarcastic pedantry, I submit the following sentence-by-sentence revision of the OP using only dry language which, with any luck, better conveys the points I was attempting to make:</p><p></p><p>[SPOILER="Original Post: 1st Revision"]Something I dislike about the Bastion rules: special facilities can't be purchased; characters gain them through level advancement. Special facilities include Stables and Pubs. My character of insufficient level can't build Stables with any arbitrarily large amount of gold. I can think of no reasonable in-game justification for this restriction. Any in-game justification I can think of for the existence of priceless Stables would sound absurd.</p><p></p><p>This situation exists because special facilities like Stables provide mechanical benefits not appropriate for low-level characters. Stables provide Bastion Points. Those Points can be used to purchase magic items. As a result, Stables (with a capitol "S") possess an attribute not possessed by everyday objects that can be built or purchased with gold.</p><p></p><p>I know the D&D rules don't accurately model economics. In-game transactions are abstractions. However, at a minimum, I would expect rules for currency that can be used to purchase everyday objects like stables and pubs. In my opinion, Stables and Pubs [used here as a stand-in for all rules objects named after everyday things] shouldn't be priceless the way magic items are priceless.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9166970, member: 57073"] That's literally the complaint I made in the concluding sentence of the OP. You just quoted it for me: "Stables and Pubs shouldn't be de facto magic items which exist outside the gold-piece economy." As in, "Things named for everyday objects [Stables and Pubs] shouldn't be priceless, level-gated rules objects [de facto magic items]." In my headspace, that's the same goalpost, implied in the first case and explicitly stated in the second. However, it would appear I failed to clearly communicate that point. I suppose I spent too much effort being flippant, on the off chance someone would find my post as fun to read as it was to write. Based on some responses in this thread, I can see my strategy of writing something for my own enjoyment was not fully conducive to community discussion. I might have better conveyed my point by writing a serious dissertation. In an effort to expunge any unnecessary sarcastic pedantry, I submit the following sentence-by-sentence revision of the OP using only dry language which, with any luck, better conveys the points I was attempting to make: [SPOILER="Original Post: 1st Revision"]Something I dislike about the Bastion rules: special facilities can't be purchased; characters gain them through level advancement. Special facilities include Stables and Pubs. My character of insufficient level can't build Stables with any arbitrarily large amount of gold. I can think of no reasonable in-game justification for this restriction. Any in-game justification I can think of for the existence of priceless Stables would sound absurd. This situation exists because special facilities like Stables provide mechanical benefits not appropriate for low-level characters. Stables provide Bastion Points. Those Points can be used to purchase magic items. As a result, Stables (with a capitol "S") possess an attribute not possessed by everyday objects that can be built or purchased with gold. I know the D&D rules don't accurately model economics. In-game transactions are abstractions. However, at a minimum, I would expect rules for currency that can be used to purchase everyday objects like stables and pubs. In my opinion, Stables and Pubs [used here as a stand-in for all rules objects named after everyday things] shouldn't be priceless the way magic items are priceless.[/SPOILER] [/QUOTE]
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