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<blockquote data-quote="ghostcat" data-source="post: 5214934" data-attributes="member: 30034"><p>Awoken by Alice while it was still dark, Trinham has quick wash then dresses carefully. Making sure that his armor is seated correctly and his weapons are in their proper place. Once he is ready, he sits down, puts Mogins on his knee and strokes him gently. <span style="color: cyan">"Mogins a battlefield is no place for a cat. So were going to be separated. Now pay attention. What I want you to do is to stay between me and the manor. Stay as far away from me as possible while you are still able to maintain our link. Now this is important. You must make sure that you are not seen by anyone. If you can, warn me if you spot anyone other than the baron's people. But don't forget you don't be spotted. I'll come and find you once the battle's over. Keep safe."</span></p><p></p><p>Once he is sure that Mogins understands his instruction, Trinham joins Vance for an hasty breakfast,which he shares with Mogins. After gratefully receiving Brand's spell and thanking him profusely, Trinham feels better than he has done for what feels like weeks. </p><p></p><p>Trinham then follows the others to the selected battlefield. While the villagers are constructing the barricade, Trinham tries to keep out of the way. At the same time he tries to keep guard, keeping his crossbow at the ready.</p><p></p><p>Finally, the time for battle has arrived. All morning Trinham has been feeling scared and nervous. Now the enemy is starting to march on to the field, Trinham's adrenalin starts pumping and all his nerves disappear. During the night he had puzzled out a new spell and now seems a perfect time to try it out. Making a series of arcane gestures he mutters <span style="color: cyan"><em>{{füzelerden korunma}}</em></span> before hankering down behind the barricade.</p><p></p><p>[sblock=OOC]<a href="http://invisiblecastle.com/roller/view/2566972/" target="_blank">Initiative for Harkon Manor Battle (1d20+2=3)</a></p><p>Cast Protection from Arrows. Duration 4Hrs or 40pts of damage. DR 10</p><p>[/sblock]</p><p>[sblock=Statblock]<strong>Defence:</strong> AC 15, HP 20/20</p><p></p><p><strong>Attack:</strong> </p><p>Crossbow, Light +5 1d8 19-20/x2 80'</p><p>Dagger +4 1d4+1 19-20/x2</p><p>Dagger (Thrown) +5 1d4 19-20/x2 10'</p><p>Longsword +4 1d8+1 19-20/x2</p><p></p><p><strong>Saves:</strong> Fort +3, Ref +4, Will *3</p><p></p><p>[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.</p><p>Sorcerer Level 1 Spells: Magic Missile, Sleep</p><p>Sorcerer level 2 Spells: Protection from Arrows</p><p>[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)</p><p>1 Level: (_) (_) (_) (_) (_) (_)</p><p>2 Level: (X) (_) (_)[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5214934, member: 30034"] Awoken by Alice while it was still dark, Trinham has quick wash then dresses carefully. Making sure that his armor is seated correctly and his weapons are in their proper place. Once he is ready, he sits down, puts Mogins on his knee and strokes him gently. [color=cyan]"Mogins a battlefield is no place for a cat. So were going to be separated. Now pay attention. What I want you to do is to stay between me and the manor. Stay as far away from me as possible while you are still able to maintain our link. Now this is important. You must make sure that you are not seen by anyone. If you can, warn me if you spot anyone other than the baron's people. But don't forget you don't be spotted. I'll come and find you once the battle's over. Keep safe."[/color] Once he is sure that Mogins understands his instruction, Trinham joins Vance for an hasty breakfast,which he shares with Mogins. After gratefully receiving Brand's spell and thanking him profusely, Trinham feels better than he has done for what feels like weeks. Trinham then follows the others to the selected battlefield. While the villagers are constructing the barricade, Trinham tries to keep out of the way. At the same time he tries to keep guard, keeping his crossbow at the ready. Finally, the time for battle has arrived. All morning Trinham has been feeling scared and nervous. Now the enemy is starting to march on to the field, Trinham's adrenalin starts pumping and all his nerves disappear. During the night he had puzzled out a new spell and now seems a perfect time to try it out. Making a series of arcane gestures he mutters [color=cyan][i]{{füzelerden korunma}}[/i][/color] before hankering down behind the barricade. [sblock=OOC][url=http://invisiblecastle.com/roller/view/2566972/]Initiative for Harkon Manor Battle (1d20+2=3)[/url] Cast Protection from Arrows. Duration 4Hrs or 40pts of damage. DR 10 [/sblock] [sblock=Statblock][b]Defence:[/b] AC 15, HP 20/20 [b]Attack:[/b] Crossbow, Light +5 1d8 19-20/x2 80' Dagger +4 1d4+1 19-20/x2 Dagger (Thrown) +5 1d4 19-20/x2 10' Longsword +4 1d8+1 19-20/x2 [b]Saves:[/b] Fort +3, Ref +4, Will *3 [sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand. Sorcerer Level 1 Spells: Magic Missile, Sleep Sorcerer level 2 Spells: Protection from Arrows [/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_) 1 Level: (_) (_) (_) (_) (_) (_) 2 Level: (X) (_) (_)[/sblock][/sblock] [/QUOTE]
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