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Battle at Harkon Manor
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<blockquote data-quote="Dragonwriter" data-source="post: 5249235" data-attributes="member: 54988"><p>Jareth's face takes on a grim countenance as the Treylor finally advance. With the extra reach granted him by his chosen weapon, he tries to catch the charging foes by a lash of his chain. The whipping weapon slices the soldier's chest open and he falls to the ground, clutching the bloody wound.</p><p></p><p>[sblock=OOC]</p><p>Describing the killing AoO, since you gave us their HPs and ACs. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Jareth has Combat Reflexes, so I'm rolling 3 AoOs, if other foes provoked. And I forgot Bless in the rolls... So add 1 to the attacks, please.</p><p>AoO 1, 2 and 3, in order: <a href="http://invisiblecastle.com/roller/view/2611376/" target="_blank">19 for 8; 17 for 11; 14 for 10</a>.</p><p></p><p>If AoO 2 is actually performed and hits, Jareth gets a free trip attempt from the Knock-Down feat. Trip (opposed by STR or DEX, whichever is higher) and follow-up attack from Improved Trip: <a href="http://invisiblecastle.com/roller/view/2611383/" target="_blank">21 trip, 26 attack (nat 20) for 9 damage;</a></p><p>Crit threat, roll confirm: <a href="http://invisiblecastle.com/roller/view/2611384/" target="_blank">14 for extra 6</a>. Again, Bless was NOT factored into these rolls. And it's up to you if you consider the guy prone for the Improved Trip crit threat (if he's prone, it crits). If there even is an AoO 2. And from now on, if you could just roll my AoOs, that would be great HM.</p><p></p><p>Jareth AC 16 HP 25/25</p><p>Spells, Caster Level 3. Arcane Channeling available.</p><p>Spells per day: 4/4</p><p>Lvl 0 Spells: Touch of Fatigue, Acid Splash, Ray of Frost, Disrupt Undead</p><p>Lvl 1 Spells: Color Spray, Shocking Grasp, Burning Hands, True Strike</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5249235, member: 54988"] Jareth's face takes on a grim countenance as the Treylor finally advance. With the extra reach granted him by his chosen weapon, he tries to catch the charging foes by a lash of his chain. The whipping weapon slices the soldier's chest open and he falls to the ground, clutching the bloody wound. [sblock=OOC] Describing the killing AoO, since you gave us their HPs and ACs. :) Jareth has Combat Reflexes, so I'm rolling 3 AoOs, if other foes provoked. And I forgot Bless in the rolls... So add 1 to the attacks, please. AoO 1, 2 and 3, in order: [url=http://invisiblecastle.com/roller/view/2611376/]19 for 8; 17 for 11; 14 for 10[/url]. If AoO 2 is actually performed and hits, Jareth gets a free trip attempt from the Knock-Down feat. Trip (opposed by STR or DEX, whichever is higher) and follow-up attack from Improved Trip: [url=http://invisiblecastle.com/roller/view/2611383/]21 trip, 26 attack (nat 20) for 9 damage;[/url] Crit threat, roll confirm: [url=http://invisiblecastle.com/roller/view/2611384/]14 for extra 6[/url]. Again, Bless was NOT factored into these rolls. And it's up to you if you consider the guy prone for the Improved Trip crit threat (if he's prone, it crits). If there even is an AoO 2. And from now on, if you could just roll my AoOs, that would be great HM. Jareth AC 16 HP 25/25 Spells, Caster Level 3. Arcane Channeling available. Spells per day: 4/4 Lvl 0 Spells: Touch of Fatigue, Acid Splash, Ray of Frost, Disrupt Undead Lvl 1 Spells: Color Spray, Shocking Grasp, Burning Hands, True Strike [/sblock] [/QUOTE]
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