Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Battle at Harkon Manor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gondsman" data-source="post: 5258590" data-attributes="member: 90057"><p>[sblock=OOC]So if I read that right, now I'm just posting for me and the villagers. move the rear one up, no AoO for just moving into the position, and they both go full defensive +4 AC</p><p></p><p>villagers</p><p>Total Defense +4 AC (15)</p><p></p><p>I figure my Heal bonus is high enough to justify knowing that the wound recently sustained by the villager is not killing but is enough to knock him out of the fight, as well as tie on a quick bandage.</p><p></p><p>Aftermath</p><p>Villagers</p><p>6-8 3 hp 15AC</p><p>6-9 5 hp 15AC</p><p></p><p>*I just noticed that the two villagers I command are no longer on the front line, so we will see what happens, eventually they will be front line, at least now they are also protected from arrows with the defensive. </p><p></p><p>[/sblock]</p><p>The wounded villager falling back from the front line, Lurik takes him under the arms dragging him back a safe bit and laying him down to look at the wound, and directing the one behind him to take his place, telling all both his villagers to take the full defensive, and tying a quick bandage over the wound. Lurik hopes that his villagers can hold the line while the more experienced men at arms and other melee capable people do the actual killing, waiting for the Treylor to retreat due to lack of leadership.</p><p></p><p>[sblock=stat block][code]Init [URL="http://invisiblecastle.com/roller/view/2567723/"]20[/URL]</p><p>HP [COLOR=Green]19/19[/COLOR]</p><p>AC [COLOR=White]15[/COLOR] = [COLOR=White]10 + 1 (dex) + 4 (spell)[/COLOR]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Longbow +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR] 1d8[COLOR=Lime]+1[/COLOR] x3 100ft 20/20arrows </p><p>Dagger +0[COLOR=DeepSkyBlue]+1[/COLOR] 1d4 19/x2</p><p>Dagger(thrown) +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR] 1d4[COLOR=Lime]+1[/COLOR] 19/x2 10ft</p><p> [COLOR=DeepSkyBlue]+1 Bless 0/10 r[/COLOR]</p><p> [COLOR=Lime]+1 within 30ft (PBS)[/COLOR]</p><p> </p><p></p><p>Saves</p><p>F +3 R +3 W +5[COLOR=DeepSkyBlue]+1 (fear)[/COLOR]</p><p></p><p>Spells</p><p>Wiz L1 [COLOR=Gray]Mage Armor[/COLOR]</p><p></p><p>Cl L0 2xcreate water </p><p>Cl L1 Bless, [COLOR=DimGray]Magic Weapon[/COLOR]</p><p></p><p>Scrolls</p><p> Cure Light Wounds (cl5), [COLOR=DimGray]Minor Creation (cl8) [/COLOR]</p><p> </p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Gondsman, post: 5258590, member: 90057"] [sblock=OOC]So if I read that right, now I'm just posting for me and the villagers. move the rear one up, no AoO for just moving into the position, and they both go full defensive +4 AC villagers Total Defense +4 AC (15) I figure my Heal bonus is high enough to justify knowing that the wound recently sustained by the villager is not killing but is enough to knock him out of the fight, as well as tie on a quick bandage. Aftermath Villagers 6-8 3 hp 15AC 6-9 5 hp 15AC *I just noticed that the two villagers I command are no longer on the front line, so we will see what happens, eventually they will be front line, at least now they are also protected from arrows with the defensive. [/sblock] The wounded villager falling back from the front line, Lurik takes him under the arms dragging him back a safe bit and laying him down to look at the wound, and directing the one behind him to take his place, telling all both his villagers to take the full defensive, and tying a quick bandage over the wound. Lurik hopes that his villagers can hold the line while the more experienced men at arms and other melee capable people do the actual killing, waiting for the Treylor to retreat due to lack of leadership. [sblock=stat block][code]Init [URL="http://invisiblecastle.com/roller/view/2567723/"]20[/URL] HP [COLOR=Green]19/19[/COLOR] AC [COLOR=White]15[/COLOR] = [COLOR=White]10 + 1 (dex) + 4 (spell)[/COLOR] [B]Weapon Attack Damage Critical Range[/B] Longbow +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR] 1d8[COLOR=Lime]+1[/COLOR] x3 100ft 20/20arrows Dagger +0[COLOR=DeepSkyBlue]+1[/COLOR] 1d4 19/x2 Dagger(thrown) +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR] 1d4[COLOR=Lime]+1[/COLOR] 19/x2 10ft [COLOR=DeepSkyBlue]+1 Bless 0/10 r[/COLOR] [COLOR=Lime]+1 within 30ft (PBS)[/COLOR] Saves F +3 R +3 W +5[COLOR=DeepSkyBlue]+1 (fear)[/COLOR] Spells Wiz L1 [COLOR=Gray]Mage Armor[/COLOR] Cl L0 2xcreate water Cl L1 Bless, [COLOR=DimGray]Magic Weapon[/COLOR] Scrolls Cure Light Wounds (cl5), [COLOR=DimGray]Minor Creation (cl8) [/COLOR] [/code][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Battle at Harkon Manor
Top