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Battle at Harkon Manor
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<blockquote data-quote="ghostcat" data-source="post: 5261358" data-attributes="member: 30034"><p>Trinham's worst fears have been confirmed. Both of the elves that are attacking him are better fighters than he is. Also, he doubts that he will manage to survive another wound. As it is becoming obvious that the only advantage he has over the Treylor is his magic, he thinks it time he to start making it count.</p><p></p><p>The first step in is plan is to organise a strategic withdrawal. Instructing the villages on their part, he steps back and easily casts a spell, without leaving the attackers an opening. Immediately two bright sparks leave his finger and slam into the nearest elf.</p><p>[sblock=Actions]Strategic Withdrawl:</p><p>1. E5 takes 5' step to F4.</p><p>2. Trinham (delaying if necessary) takes 5' step to E5.</p><p>3. Trinham Casts both magic missiles against D6 (<a href="http://invisiblecastle.com/roller/view/2627596/" target="_blank">Cast Defensively (DC: 16=15+1st lvl spell), 2 x Magic Missles. (1d20+13=29, 1d4+1=3, 1d4+1=2)</a>).</p><p>4. All Villages ready an attack.[/sblock][sblock=Statblock]<strong>Defence:</strong> AC 15, HP 14/20</p><p><em>Protection From Arrows:</em> (DR10) 40/40.</p><p></p><p><strong>Attack:</strong></p><p>Crossbow, Light +5 1d8 19-20/x2 80'</p><p>Dagger +4 1d4+1 19-20/x2</p><p>Dagger (Thrown) +5 1d4 19-20/x2 10'</p><p>Longsword +4 1d8+1 19-20/x2</p><p></p><p><strong>Saves:</strong> Fort +3, Ref +4, Will *3</p><p></p><p><strong>Crossbow Bolts:</strong> <s>30</s>, <s>29</s>, <s>28</s>, ??</p><p></p><p>[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.</p><p>Sorcerer Level 1 Spells: Magic Missile, Sleep</p><p>Sorcerer level 2 Spells: Protection from Arrows</p><p>[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)</p><p>1 Level: (X) (X) (X) (_) (_) (_)</p><p>2 Level: (X) (_) (_)[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5261358, member: 30034"] Trinham's worst fears have been confirmed. Both of the elves that are attacking him are better fighters than he is. Also, he doubts that he will manage to survive another wound. As it is becoming obvious that the only advantage he has over the Treylor is his magic, he thinks it time he to start making it count. The first step in is plan is to organise a strategic withdrawal. Instructing the villages on their part, he steps back and easily casts a spell, without leaving the attackers an opening. Immediately two bright sparks leave his finger and slam into the nearest elf. [sblock=Actions]Strategic Withdrawl: 1. E5 takes 5' step to F4. 2. Trinham (delaying if necessary) takes 5' step to E5. 3. Trinham Casts both magic missiles against D6 ([url=http://invisiblecastle.com/roller/view/2627596/]Cast Defensively (DC: 16=15+1st lvl spell), 2 x Magic Missles. (1d20+13=29, 1d4+1=3, 1d4+1=2)[/url]). 4. All Villages ready an attack.[/sblock][sblock=Statblock][b]Defence:[/b] AC 15, HP 14/20 [i]Protection From Arrows:[/i] (DR10) 40/40. [b]Attack:[/b] Crossbow, Light +5 1d8 19-20/x2 80' Dagger +4 1d4+1 19-20/x2 Dagger (Thrown) +5 1d4 19-20/x2 10' Longsword +4 1d8+1 19-20/x2 [b]Saves:[/b] Fort +3, Ref +4, Will *3 [b]Crossbow Bolts:[/b] [s]30[/s], [s]29[/s], [s]28[/s], ?? [sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand. Sorcerer Level 1 Spells: Magic Missile, Sleep Sorcerer level 2 Spells: Protection from Arrows [/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_) 1 Level: (X) (X) (X) (_) (_) (_) 2 Level: (X) (_) (_)[/sblock][/sblock] [/QUOTE]
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