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Battle at Harkon Manor
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<blockquote data-quote="ghostcat" data-source="post: 5285365" data-attributes="member: 30034"><p>Trinham is just about to <em>Color Spray</em> the Treylors when the Gnolls charge in and his perfectly set-up target dissolves. Urging his villagers to accompany him, Trinham falls back and regroups on Martomum. He briefly considers casting <em>Magic Missile</em> at on of the wounded Treylor but decides, that with the melee being in such a state of flux and the Gnolls having the upper hand, to save his spells until they can be made to count. <span style="color: cyan">"Well meet Martomum. You arrived with reinforcements just in time. However, this was Just an holding action. Lord Vance and his party are wiping out the high command.</span> Trinham gestures towards the explosion.</p><p></p><p>[sblock=OOC]Move to d3.[/sblock][sblock=Statblock]<strong>Defence:</strong> AC 15, HP 19/20</p><p><em>Protection From Arrows:</em> (DR10) 40/40.</p><p></p><p><strong>Attack:</strong></p><p>Crossbow, Light +5 1d8 19-20/x2 80'</p><p>Dagger +4 1d4+1 19-20/x2</p><p>Dagger (Thrown) +5 1d4 19-20/x2 10'</p><p>Longsword +4 1d8+1 19-20/x2</p><p></p><p><strong>Saves:</strong> Fort +3, Ref +4, Will *3</p><p></p><p><strong>Crossbow Bolts:</strong> <s>30</s>, <s>29</s>, <s>28</s>, ??</p><p></p><p>[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.</p><p>Sorcerer Level 1 Spells: Magic Missile, Sleep</p><p>Sorcerer level 2 Spells: Protection from Arrows</p><p>[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)</p><p>1 Level: (X) (X) (X) (_) (_) (_)</p><p>2 Level: (X) (_) (_)[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5285365, member: 30034"] Trinham is just about to [i]Color Spray[/i] the Treylors when the Gnolls charge in and his perfectly set-up target dissolves. Urging his villagers to accompany him, Trinham falls back and regroups on Martomum. He briefly considers casting [i]Magic Missile[/i] at on of the wounded Treylor but decides, that with the melee being in such a state of flux and the Gnolls having the upper hand, to save his spells until they can be made to count. [color=cyan]"Well meet Martomum. You arrived with reinforcements just in time. However, this was Just an holding action. Lord Vance and his party are wiping out the high command.[/color] Trinham gestures towards the explosion. [sblock=OOC]Move to d3.[/sblock][sblock=Statblock][b]Defence:[/b] AC 15, HP 19/20 [i]Protection From Arrows:[/i] (DR10) 40/40. [b]Attack:[/b] Crossbow, Light +5 1d8 19-20/x2 80' Dagger +4 1d4+1 19-20/x2 Dagger (Thrown) +5 1d4 19-20/x2 10' Longsword +4 1d8+1 19-20/x2 [b]Saves:[/b] Fort +3, Ref +4, Will *3 [b]Crossbow Bolts:[/b] [s]30[/s], [s]29[/s], [s]28[/s], ?? [sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand. Sorcerer Level 1 Spells: Magic Missile, Sleep Sorcerer level 2 Spells: Protection from Arrows [/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_) 1 Level: (X) (X) (X) (_) (_) (_) 2 Level: (X) (_) (_)[/sblock][/sblock] [/QUOTE]
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