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Battle Map vs. Dungeon Mapp vs. RPG Cartographer
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<blockquote data-quote="jdrakeh" data-source="post: 5549180" data-attributes="member: 13892"><p>Well, after a little more investigation, I downloaded the <a href="http://itunes.apple.com/us/app/dungeon-mapp-free/id391592777?mt=8" target="_blank">free version of Dungeon Mapp</a> to fiddle around with it - and that convinced me to fork out the $4.99 for the full version. While the program has its limitations (notably that you can't import your own tokens, it has a limited token library, and there are no tiles for round rooms or curved passageways), it looks perfectly serviceable for building maps the old-fashioned way (using squares on a grid). The features that <em>really</em> tipped me in favor of Dungeon Mapp: </p><p></p><p>1. It has a true 'fog of war' feature that obscures portions of the map <em>completely</em>. Battle Map also has this feature, but RPG Cartographer does not (you can stretch a fog/mist tile to cover a large area, but that's not quite the same thing). </p><p></p><p>2. The ability to delete saved maps from within the app itself. I think Battle Map does this. RPG Cartographer does not (you have to use iTunes file sharing to delete saved maps). </p><p></p><p>3. The ability to delete/undo placed items and tiles. I'm pretty sure that Battle Map has this feature. RPG Cartographer, apparently, does not (lots of people seem to be requesting it). </p><p></p><p>4. The ability to customize character/monster tokens quickly and easily (change their color to represent different conditions, change their name, etc). I am unsure if Battle Map lets you do this. As far as I can tell, RPG Cartographer does not. </p><p></p><p>So, while Battle Map and RPG Cartographer have a larger tile selection and the latter program has <em>prettier</em> tiles (really, the RPG Cartographer tiles are gorgeous), I think that Dungeon Mapp offers a great deal of functionality and an <em>adequate</em> tile set for dungeon and wilderness encounters (it includes pretty much everything that you'd find on an old school TSR map key) at a pretty sexy price point.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 5549180, member: 13892"] Well, after a little more investigation, I downloaded the [URL="http://itunes.apple.com/us/app/dungeon-mapp-free/id391592777?mt=8"]free version of Dungeon Mapp[/URL] to fiddle around with it - and that convinced me to fork out the $4.99 for the full version. While the program has its limitations (notably that you can't import your own tokens, it has a limited token library, and there are no tiles for round rooms or curved passageways), it looks perfectly serviceable for building maps the old-fashioned way (using squares on a grid). The features that [I]really[/I] tipped me in favor of Dungeon Mapp: 1. It has a true 'fog of war' feature that obscures portions of the map [i]completely[/i]. Battle Map also has this feature, but RPG Cartographer does not (you can stretch a fog/mist tile to cover a large area, but that's not quite the same thing). 2. The ability to delete saved maps from within the app itself. I think Battle Map does this. RPG Cartographer does not (you have to use iTunes file sharing to delete saved maps). 3. The ability to delete/undo placed items and tiles. I'm pretty sure that Battle Map has this feature. RPG Cartographer, apparently, does not (lots of people seem to be requesting it). 4. The ability to customize character/monster tokens quickly and easily (change their color to represent different conditions, change their name, etc). I am unsure if Battle Map lets you do this. As far as I can tell, RPG Cartographer does not. So, while Battle Map and RPG Cartographer have a larger tile selection and the latter program has [i]prettier[/i] tiles (really, the RPG Cartographer tiles are gorgeous), I think that Dungeon Mapp offers a great deal of functionality and an [i]adequate[/i] tile set for dungeon and wilderness encounters (it includes pretty much everything that you'd find on an old school TSR map key) at a pretty sexy price point. [/QUOTE]
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