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Battle Map vs. Dungeon Mapp vs. RPG Cartographer
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<blockquote data-quote="Stormonu" data-source="post: 5678807" data-attributes="member: 52734"><p>Thanks for checking in, it's nice to have the developer's ear, even for just a few minutes.</p><p></p><p>I just bought the paid version, as I'm going to be running some games at a local Con this weekend and I'm hoping to use it there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>While the app is pretty great as it is, this would be my wish list:</p><p></p><p>Some sort of wall (perhaps a floor tile with a "wall" painted on 1 edge and 2 edges for a corner or corridor, or placable sections of walls) would be nice for building adjacent rooms or maze-like passages.</p><p></p><p>A hide/reveal option for fixtures (such as a pit trap or a monster "waiting in ambush" in a visible room) would be nice. Perhaps with an extra button beside PLAY that you could tap and hold to reveal one or more "hidden" items on a map.</p><p></p><p>As jdraken mentioned, floor tiles with rounded corners (1/4 circle) or being half-diagonals would be a big help. Some floor tiles with one or two wobbly-edged sides would also be nice for representing caverns.</p><p></p><p>(I don't know if you can pull this one off, but it'd be cool) In the manner that you can give a token a "movement rate" and it shows how far you can move on the map, it would be nice if you could give a token a "light radius" so you can only see out X number of tiles, to replace the room masking.</p><p></p><p>Also, it would be nice if you could somehow import a picture to replace the background black. This would be really nice for plunking down scanned copies of preprinted maps, stretch/shrink the grid to the appropriate size, and then you could "scribble" on top of them with counters or placables (and "clear" floor tiles?).</p><p></p><p>Finally, a button link to a internal or external tutorial or brief instructions would be really helpful. When I first opened the progam, I was a little bewildered in how to put together a dungeon beyond laying the basic floor tiles and setting down placables (I think I had to watch the feature videos to realize that tapping and holding on a placable gave you an action menu). The videos you have on your support site showing the features are nice, but they don't delve into <em>how</em> you did that neat stuff like the portal links. While Dungeon Mapp is really quick for putting together maps, it takes some puzzling out to learn the interface.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5678807, member: 52734"] Thanks for checking in, it's nice to have the developer's ear, even for just a few minutes. I just bought the paid version, as I'm going to be running some games at a local Con this weekend and I'm hoping to use it there. :) While the app is pretty great as it is, this would be my wish list: Some sort of wall (perhaps a floor tile with a "wall" painted on 1 edge and 2 edges for a corner or corridor, or placable sections of walls) would be nice for building adjacent rooms or maze-like passages. A hide/reveal option for fixtures (such as a pit trap or a monster "waiting in ambush" in a visible room) would be nice. Perhaps with an extra button beside PLAY that you could tap and hold to reveal one or more "hidden" items on a map. As jdraken mentioned, floor tiles with rounded corners (1/4 circle) or being half-diagonals would be a big help. Some floor tiles with one or two wobbly-edged sides would also be nice for representing caverns. (I don't know if you can pull this one off, but it'd be cool) In the manner that you can give a token a "movement rate" and it shows how far you can move on the map, it would be nice if you could give a token a "light radius" so you can only see out X number of tiles, to replace the room masking. Also, it would be nice if you could somehow import a picture to replace the background black. This would be really nice for plunking down scanned copies of preprinted maps, stretch/shrink the grid to the appropriate size, and then you could "scribble" on top of them with counters or placables (and "clear" floor tiles?). Finally, a button link to a internal or external tutorial or brief instructions would be really helpful. When I first opened the progam, I was a little bewildered in how to put together a dungeon beyond laying the basic floor tiles and setting down placables (I think I had to watch the feature videos to realize that tapping and holding on a placable gave you an action menu). The videos you have on your support site showing the features are nice, but they don't delve into [I]how[/I] you did that neat stuff like the portal links. While Dungeon Mapp is really quick for putting together maps, it takes some puzzling out to learn the interface. [/QUOTE]
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