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<blockquote data-quote="ECMO3" data-source="post: 8965049" data-attributes="member: 7030563"><p>The best I have ever seen is a Fey Wanderer Ranger with expertise in athletics spamming a concentration-free Summon (mirthful) Fey every turn. Each Fey is getting an action and putting out a minute long charm as a bonus action every turn with no save at the end of the turn in addition to an action. If a target makes his save the Ranger uses beguiling twist to stick frightened on another target.</p><p></p><p>Then you have the Fey Grapple the charmed enemies or combine charm with frightened to keep them from moving towards the Ranger, or just charm them and block them and get in their way. You can also attack and then use the charm so even once you have everyone charmed you can still swoop in and damage and then charm again.</p><p></p><p>In one large fight my character (13th level Ranger/1st level Rogue) started with a Fey and then spent the first 3 turns putting another Fey on the battlefield in a massive open melee. By round 3 every single enemy still alive was either charmed or frightened or both. </p><p></p><p>When I stopped summoning and got into the Melee I was getting two attacks, my Fey were getting 5 attacks and 4 charms every turn and finally I was twisting it if one of the victims managed to save. I would attack a bad guy, then grapple, Fey would swoop in and attack then charm. If the charm failed I would twist it and another Fey would attack then charm. Once the charm stuck the remaining fey would move to a new target and attack and then charm him. Because they follow you in initiative it is very easy to combine/cooperate on targeting and charming.</p><p></p><p>As we got down to the stragglers I had a guy grappled and he can't harm me because he is charmed, he can't move because he is grappled and he has disadvantage to break out of the grapple because he is frightened and on my turn I am going to attack him twice and then the first Fey is going to attack him twice and charm him again .... and if he makes the save he gets attacked again by the second Fey and gets to make another save against charm and if he makes that save ...... </p><p></p><p>The thing is I still had a bunch of spell slots left after this fight!</p><p></p><p>Also if you have a Cleric ally and are fighting a lone bad guy you can have your Fey charm your cleric. Because he has a great Wis save he will probably pass the save and when he does you twist that to frighten the bad guy. If your cleric fails the save it is no big deal because he is charmed by the Fey and the Ranger who he was not going to attack anyway!</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8965049, member: 7030563"] The best I have ever seen is a Fey Wanderer Ranger with expertise in athletics spamming a concentration-free Summon (mirthful) Fey every turn. Each Fey is getting an action and putting out a minute long charm as a bonus action every turn with no save at the end of the turn in addition to an action. If a target makes his save the Ranger uses beguiling twist to stick frightened on another target. Then you have the Fey Grapple the charmed enemies or combine charm with frightened to keep them from moving towards the Ranger, or just charm them and block them and get in their way. You can also attack and then use the charm so even once you have everyone charmed you can still swoop in and damage and then charm again. In one large fight my character (13th level Ranger/1st level Rogue) started with a Fey and then spent the first 3 turns putting another Fey on the battlefield in a massive open melee. By round 3 every single enemy still alive was either charmed or frightened or both. When I stopped summoning and got into the Melee I was getting two attacks, my Fey were getting 5 attacks and 4 charms every turn and finally I was twisting it if one of the victims managed to save. I would attack a bad guy, then grapple, Fey would swoop in and attack then charm. If the charm failed I would twist it and another Fey would attack then charm. Once the charm stuck the remaining fey would move to a new target and attack and then charm him. Because they follow you in initiative it is very easy to combine/cooperate on targeting and charming. As we got down to the stragglers I had a guy grappled and he can't harm me because he is charmed, he can't move because he is grappled and he has disadvantage to break out of the grapple because he is frightened and on my turn I am going to attack him twice and then the first Fey is going to attack him twice and charm him again .... and if he makes the save he gets attacked again by the second Fey and gets to make another save against charm and if he makes that save ...... The thing is I still had a bunch of spell slots left after this fight! Also if you have a Cleric ally and are fighting a lone bad guy you can have your Fey charm your cleric. Because he has a great Wis save he will probably pass the save and when he does you twist that to frighten the bad guy. If your cleric fails the save it is no big deal because he is charmed by the Fey and the Ranger who he was not going to attack anyway! [/QUOTE]
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