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Battling a possessed Paladin!
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<blockquote data-quote="Shareazu Huss" data-source="post: 7118381" data-attributes="member: 6881625"><p>Sorry for the delay in answering, folks! it was a busy week!</p><p></p><p>I think it's best to explain the quest as a whole, to make it easier to understand (hopefully):</p><p></p><p>The main quest i gave the players was to investigate the source of a plague-like disease that was affecting small towns in a certain region of the map. As a secundary quest, the NPC also requested them to please <strong>find out about a certain paladin who went missing</strong> when she was sent to the same quest (the paladin is the one i planned to be posessed).</p><p></p><p>As it turns out, the source of the disease was an abbey filled with Huecuvas (<em>an old monster from AD&D, that i'm trying to adapt to the 5.0 system... huecuvas are basically clerics that abandoned~their teachings and comitted major sins against their deity... in death, they become horrid undead, capable of resisting divine powers, and spreading disease through their claws</em>). I gave them general instructions through NPCs to the region that held the first outbreaks of the disease... in that region, they'd find a destroyed town, but with the abbe next to it seemingly intact. when they proceeded to investigate it, they'd be attacked!</p><p></p><p>So, the plan was that they'd find the abbey/tower, and it'd be filled with these huecuvas and other undeads. The rooms in the abbey would still contain some holy texts from days past...<u> including instructions to perform an exorcism ritual</u>, although they'd have to find the missing pieces and required itens to do so through the dungeon. As they made their way through the abbey, they'd eventually find the paladin, now posessed by the entity, with a few more enemies. The entity would be located in the same room: a deformed mass of flesh spread through the ceiling, holding direct control on the paladin.</p><p></p><p>The room would have simple wooden stairs or other objects that could give the players access to the entity, in case they want to attack it. It would also perhaps have ropes they could push, activating the bell, which could give them some sort of advantage during the combat (perhaps briefly removing the entity's control of the paladin?).</p><p></p><p>So, the players would have a number of choices: for example, they could kill the paladin, leaving the entity without minions to defend itself, or they could perform the ritual on the paladin, leaving her unconscious, giving them more space to kill the entity, or they could rush through the stairs and attack the creature directly.</p></blockquote><p></p>
[QUOTE="Shareazu Huss, post: 7118381, member: 6881625"] Sorry for the delay in answering, folks! it was a busy week! I think it's best to explain the quest as a whole, to make it easier to understand (hopefully): The main quest i gave the players was to investigate the source of a plague-like disease that was affecting small towns in a certain region of the map. As a secundary quest, the NPC also requested them to please [B]find out about a certain paladin who went missing[/B] when she was sent to the same quest (the paladin is the one i planned to be posessed). As it turns out, the source of the disease was an abbey filled with Huecuvas ([I]an old monster from AD&D, that i'm trying to adapt to the 5.0 system... huecuvas are basically clerics that abandoned~their teachings and comitted major sins against their deity... in death, they become horrid undead, capable of resisting divine powers, and spreading disease through their claws[/I]). I gave them general instructions through NPCs to the region that held the first outbreaks of the disease... in that region, they'd find a destroyed town, but with the abbe next to it seemingly intact. when they proceeded to investigate it, they'd be attacked! So, the plan was that they'd find the abbey/tower, and it'd be filled with these huecuvas and other undeads. The rooms in the abbey would still contain some holy texts from days past...[U] including instructions to perform an exorcism ritual[/U], although they'd have to find the missing pieces and required itens to do so through the dungeon. As they made their way through the abbey, they'd eventually find the paladin, now posessed by the entity, with a few more enemies. The entity would be located in the same room: a deformed mass of flesh spread through the ceiling, holding direct control on the paladin. The room would have simple wooden stairs or other objects that could give the players access to the entity, in case they want to attack it. It would also perhaps have ropes they could push, activating the bell, which could give them some sort of advantage during the combat (perhaps briefly removing the entity's control of the paladin?). So, the players would have a number of choices: for example, they could kill the paladin, leaving the entity without minions to defend itself, or they could perform the ritual on the paladin, leaving her unconscious, giving them more space to kill the entity, or they could rush through the stairs and attack the creature directly. [/QUOTE]
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