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BBs Rise of the Runelords (Closed)
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<blockquote data-quote="D'Raven" data-source="post: 6015105" data-attributes="member: 6699311"><p>Created race: loungppoprs ( Mole Rats )</p><p>Type: humanoid (ratfolk) (0)</p><p>size: small (0)</p><p>Ability scores (mixed weakness -2): -2 str, +2 dex, +2 wis, -4 cha Mole rats are small but agile creatures. Animalistic cunning guides them but they have problems interacting with other races.</p><p>Offensive traits: bite(1) 1d2 damage as a small creature</p><p>Defensive traits: Plague born(1) +2vs disease, ingested poisons and becoming nauseated or sickened.</p><p>Senses traits: see in darkness(4) Can see perfectly in any darkness including magical.</p><p>movement traits: Climb (2) 20' climb speed +8 to climb checks</p><p>Swim(2) 30' swim speed 8 to swim checks</p><p>Burrow (3) 20' burrow speed</p><p>Mountaineer(1) no altitude sickness, keeps dex bonus while climbing or balancing on narrow ledge</p><p>Other traits: Hold breath(1) can hold breath for 4 times con score</p><p> </p><p> </p><p>Name:Kat</p><p>Race:Loungppoprs (created)</p><p>Type: humanoid (ratfolk)</p><p>Alignment:CN</p><p>Age:16</p><p>Size: Small</p><p>Gender: male</p><p>Class Level: 1 gunslinger (musket Master)</p><p>Height: 3'</p><p>weight: 27</p><p>Hair: Brown</p><p>Eyes: beady</p><p> </p><p>Str/10/+0 HD: 1d10 Hp: 13</p><p>Dex/20/+5 Ac:19/20 Flat:14/15 Touch:16 f/t: 11</p><p>Con/16/+3 Speed: Climb 20' Swim 30' Burrow 20' land speed 30'</p><p>Int/16/+3 Fort: 5 Reflex: 7 Will: 5</p><p>Wis/20/+5 Bab: +1 Init: +7</p><p>Cha/6/-2 Cmb 0 Cmd 15</p><p> </p><p>Skills:</p><p>acrobatics 1+3+5=9</p><p>climb 1+3+0+8= 12</p><p>perception 1+3+5=9</p><p>slight of hand 1+3+5=9</p><p>Craft(alchemy) 1+3+3=7</p><p>swim 1+3+0+8=12</p><p>knowledge(local) 1+3+3=7</p><p> </p><p>Feats: Gunsmith, rapid reload. point blank</p><p> </p><p>Special: Plague born, see in darkness, Mountaineer, Hold breath</p><p>traits. adopted(elven reflexes +2 init), rich parents</p><p> </p><p>Gear: </p><p>Mwk Musket (300) (starting weapon repaired) (4.5lbs)</p><p>Mwk buckler (165) (2.5 lbs)</p><p>Mwk studded leather (175) (10 lbs)</p><p>powder horn x3 (9) (1.5 lbs)</p><p>black poweder x30 doses (30) (.75 lbs)</p><p>bullets x30 (3) (.25 lbs)</p><p>gunsmith kit (15) (2 lbs)</p><p>Mwk Back Pack(50) (1lbs)</p><p>alchemical cartrage flare x10 (50)</p><p>bullet silver x10 (25)</p><p>bullet adamantine x5 (30.5)</p><p>cartraeg x10 (11)</p><p>Total Money left: 36.5</p><p>Total Weight: 22.5 out of 28.5(L)/57(M)/86.25(H)</p><p>I used gunsmithing for all my ammo and my weapon. Since gunsmithing states it does not need craft checks I did not think its would be a problem.</p><p> </p><p>Grit points: 5</p><p>Deeds: steady aim, dead eye, quick clear</p><p> </p><p>attacks</p><p>musket +8 1d10 x4 40ft 1-2 missfire (vs touch within 1st range)</p><p>(+1 attack and damage <30ft)</p><p>bite +2 1d2 ...</p><p> </p><p>Yes he's a rat named Kat. When he was young a couple of half elf kids brought him home asking to keep him as a pet. The children never being taught about his kind had no clue he was intellegent. The distracted parents simply waved thier hands and said thats nice dears, and so began Kat's short stint at the good life. The children had him follow every where they went exept with when they came across their parents. Kat knew a mistake was made but good food, a warm place to sleep and no one kicking him was worth the price of being a pet. Eventually the logical conclusion happened and the parents found the pet "cat". After a mad dash and some quick moves not only did Kat make it over the wall but he had with him his stash of expensive easily moved items. With these he set himself up a little investment. A gun, ammo and the training to use them.</p></blockquote><p></p>
[QUOTE="D'Raven, post: 6015105, member: 6699311"] Created race: loungppoprs ( Mole Rats ) Type: humanoid (ratfolk) (0) size: small (0) Ability scores (mixed weakness -2): -2 str, +2 dex, +2 wis, -4 cha Mole rats are small but agile creatures. Animalistic cunning guides them but they have problems interacting with other races. Offensive traits: bite(1) 1d2 damage as a small creature Defensive traits: Plague born(1) +2vs disease, ingested poisons and becoming nauseated or sickened. Senses traits: see in darkness(4) Can see perfectly in any darkness including magical. movement traits: Climb (2) 20' climb speed +8 to climb checks Swim(2) 30' swim speed 8 to swim checks Burrow (3) 20' burrow speed Mountaineer(1) no altitude sickness, keeps dex bonus while climbing or balancing on narrow ledge Other traits: Hold breath(1) can hold breath for 4 times con score Name:Kat Race:Loungppoprs (created) Type: humanoid (ratfolk) Alignment:CN Age:16 Size: Small Gender: male Class Level: 1 gunslinger (musket Master) Height: 3' weight: 27 Hair: Brown Eyes: beady Str/10/+0 HD: 1d10 Hp: 13 Dex/20/+5 Ac:19/20 Flat:14/15 Touch:16 f/t: 11 Con/16/+3 Speed: Climb 20' Swim 30' Burrow 20' land speed 30' Int/16/+3 Fort: 5 Reflex: 7 Will: 5 Wis/20/+5 Bab: +1 Init: +7 Cha/6/-2 Cmb 0 Cmd 15 Skills: acrobatics 1+3+5=9 climb 1+3+0+8= 12 perception 1+3+5=9 slight of hand 1+3+5=9 Craft(alchemy) 1+3+3=7 swim 1+3+0+8=12 knowledge(local) 1+3+3=7 Feats: Gunsmith, rapid reload. point blank Special: Plague born, see in darkness, Mountaineer, Hold breath traits. adopted(elven reflexes +2 init), rich parents Gear: Mwk Musket (300) (starting weapon repaired) (4.5lbs) Mwk buckler (165) (2.5 lbs) Mwk studded leather (175) (10 lbs) powder horn x3 (9) (1.5 lbs) black poweder x30 doses (30) (.75 lbs) bullets x30 (3) (.25 lbs) gunsmith kit (15) (2 lbs) Mwk Back Pack(50) (1lbs) alchemical cartrage flare x10 (50) bullet silver x10 (25) bullet adamantine x5 (30.5) cartraeg x10 (11) Total Money left: 36.5 Total Weight: 22.5 out of 28.5(L)/57(M)/86.25(H) I used gunsmithing for all my ammo and my weapon. Since gunsmithing states it does not need craft checks I did not think its would be a problem. Grit points: 5 Deeds: steady aim, dead eye, quick clear attacks musket +8 1d10 x4 40ft 1-2 missfire (vs touch within 1st range) (+1 attack and damage <30ft) bite +2 1d2 ... Yes he's a rat named Kat. When he was young a couple of half elf kids brought him home asking to keep him as a pet. The children never being taught about his kind had no clue he was intellegent. The distracted parents simply waved thier hands and said thats nice dears, and so began Kat's short stint at the good life. The children had him follow every where they went exept with when they came across their parents. Kat knew a mistake was made but good food, a warm place to sleep and no one kicking him was worth the price of being a pet. Eventually the logical conclusion happened and the parents found the pet "cat". After a mad dash and some quick moves not only did Kat make it over the wall but he had with him his stash of expensive easily moved items. With these he set himself up a little investment. A gun, ammo and the training to use them. [/QUOTE]
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